| name | blender-vse-pipeline |
| description | Automate video editing in Blender's Video Sequence Editor with Python. Use when the user wants to add video, image, or audio strips, create transitions, apply effects, build edit timelines, batch assemble footage, estimate render times, or script any VSE workflow from the command line. |
| license | Apache-2.0 |
| compatibility | Requires Blender 3.0+. FFmpeg codecs included with Blender. Run: blender --background --python script.py |
| metadata | {"author":"terminal-skills","version":"1.0.0","category":"automation","tags":["blender","video-editing","vse","timeline","pipeline"]} |
Blender VSE Pipeline
Overview
Automate video editing with Blender's Video Sequence Editor (VSE) using Python. Add and arrange strips (video, image, audio), create transitions, apply effects, assemble edits from file lists, and render final video — all headlessly from the terminal.
Instructions
1. Initialize the sequence editor
import bpy
scene = bpy.context.scene
if not scene.sequence_editor:
scene.sequence_editor_create()
sequences = scene.sequence_editor.sequences
scene.frame_start = 1
scene.frame_end = 250
scene.render.fps = 24
2. Add strips
strip = sequences.new_movie(name="Clip_A", filepath="/path/to/video.mp4", channel=1, frame_start=1)
strip.frame_offset_start = 24
strip.frame_offset_end = 48
img = sequences.new_image(name="Title_Card", filepath="/path/to/title.png", channel=2, frame_start=1, fit_method='FIT')
img.frame_final_duration = 72
import glob
img_files = sorted(glob.glob("/path/to/frames/frame_*.png"))
img_seq = sequences.new_image(name="Render", filepath=img_files[0], channel=1, frame_start=1)
for f in img_files[1:]:
img_seq.elements.append(f.split("/")[-1])
audio = sequences.new_sound(name="Music", filepath="/path/to/music.mp3", channel=3, frame_start=1)
audio.volume = 0.0
audio.keyframe_insert(data_path="volume", frame=1)
audio.volume = 0.6
audio.keyframe_insert(data_path="volume", frame=24)
audio.volume = 0.6
audio.keyframe_insert(data_path="volume", frame=audio.frame_final_end - 48)
audio.volume = 0.0
audio.keyframe_insert(data_path=, frame=audio.frame_final_end)
3. Transitions and effects
cross = sequences.new_effect(
name="CrossDissolve", type='GAMMA_CROSS', channel=3,
frame_start=clip_a.frame_final_end - 24,
frame_end=clip_b.frame_final_start + 24,
seq1=clip_a, seq2=clip_b
)
color = sequences.new_effect(name="BlackBG", type='COLOR', channel=1, frame_start=1, frame_end=48)
color.color = (0, 0, 0)
text = sequences.new_effect(name="Title", type='TEXT', channel=4, frame_start=1, frame_end=72)
text.text = "My Video Title"
text.font_size = 80
text.color = (1, 1, 1, 1)
text.location = (0.5, 0.5)
text.align_x = 'CENTER'
text.align_y = 'CENTER'
text.use_shadow = True
speed = sequences.new_effect(name="SlowMo", type='SPEED', channel=5,
frame_start=clip_a.frame_final_start, frame_end=clip_a.frame_final_end, seq1=clip_a)
speed.speed_factor = 0.5
transform = sequences.new_effect(name="Transform", type='TRANSFORM', channel=, frame_start=, frame_end=, seq1=clip_a)
transform.scale_start_x =
transform.scale_start_y =
4. Strip modifiers for color correction
strip = sequences["Clip_A"]
bc = strip.modifiers.new(name="BrightContrast", type='BRIGHT_CONTRAST')
bc.bright = 0.1
bc.contrast = 0.15
cb = strip.modifiers.new(name="ColorBalance", type='COLOR_BALANCE')
cb.color_balance.lift = (0.95, 0.95, 1.0)
cb.color_balance.gain = (1.1, 1.05, 0.95)
5. Render the final video
scene = bpy.context.scene
scene.render.filepath = "/tmp/final_edit.mp4"
scene.render.image_settings.file_format = 'FFMPEG'
scene.render.ffmpeg.format = 'MPEG4'
scene.render.ffmpeg.codec = 'H264'
scene.render.ffmpeg.audio_codec = 'AAC'
scene.render.ffmpeg.audio_bitrate = 192
scene.render.resolution_x = 1920
scene.render.resolution_y = 1080
all_strips = scene.sequence_editor.sequences_all
if all_strips:
scene.frame_start = min(s.frame_final_start for s in all_strips)
scene.frame_end = max(s.frame_final_end for s in all_strips)
bpy.ops.render.render(animation=True)
Examples
Example 1: Assemble an edit from a shot list
User request: "Build a timeline from video clips with crossfades between them"
import bpy, os
clips = ["/path/to/shot_01.mp4", "/path/to/shot_02.mp4", "/path/to/shot_03.mp4", "/path/to/shot_04.mp4"]
crossfade_frames = 12
scene = bpy.context.scene
scene.render.fps = 24
if not scene.sequence_editor:
scene.sequence_editor_create()
sequences = scene.sequence_editor.sequences
current_frame = 1
prev_strip = None
for i, clip_path in enumerate(clips):
if prev_strip and crossfade_frames > 0:
current_frame -= crossfade_frames
strip = sequences.new_movie(
name=os.path.splitext(os.path.basename(clip_path))[0],
filepath=clip_path, channel=1 + (i % 2), frame_start=current_frame
)
if prev_strip and crossfade_frames > 0:
sequences.new_effect(name=f"Fade_{i}", type='GAMMA_CROSS', channel=3,
frame_start=current_frame, frame_end=current_frame + crossfade_frames,
seq1=prev_strip, seq2=strip)
current_frame += strip.frame_final_duration
prev_strip = strip
scene.frame_start = 1
scene.frame_end = current_frame
Example 2: Batch add text overlays from data
User request: "Add text titles at specific timecodes"
import bpy
titles = [("Introduction", 0, 3), ("Chapter 1", 15, 4), ("Chapter 2", 120, 4), ("Conclusion", 300, 5)]
fps = bpy.context.scene.render.fps
sequences = bpy.context.scene.sequence_editor.sequences
for text_content, start_sec, dur_sec in titles:
start_frame = int(start_sec * fps) + 1
text = sequences.new_effect(name=text_content[:20], type='TEXT', channel=5,
frame_start=start_frame, frame_end=start_frame + int(dur_sec * fps))
text.text = text_content
text.font_size = 60
text.color = (1, 1, 1, 1)
text.location = (0.5, 0.15)
text.align_x = 'CENTER'
text.use_shadow = True
Guidelines
- Always call
scene.sequence_editor_create() if scene.sequence_editor is None.
- Use
sequences.new_movie(), new_image(), new_sound(), new_effect(). Avoid bpy.ops.sequencer.* in background mode.
- Cross dissolves need strips on different channels with overlapping frames. Alternate channels (1, 2, 1, 2).
frame_offset_start/end trims content without moving the strip. frame_start moves it on the timeline.
- For audio fades, keyframe
strip.volume — no built-in fade effect in VSE.
- Render long edits as image sequences first, then assemble with ffmpeg.
- Set resolution to match source footage to avoid scaling artifacts.
- VSE processes channels bottom-to-top — higher channels layer on top.