f8-features-ui-workflow
TippingGame/F8Framework
Use when creating, modifying, opening, closing, animating, binding, loading, debugging, or validating F8Framework UI views and items, including UIManager layers, BaseView/BaseItem templates, ComponentBind generation, canvas setup, Notify/Dialog behavior, and UI resource cleanup.
f8framework-skills
TippingGame/F8Framework
Use as the master index and router for the full F8Framework skill library. Trigger when selecting the correct skill or skill chain across foundation bootstrap, runtime features, editor tooling, utility tools, and build packaging workflows.When a feature needs to be implemented, priority should be given to using the skills of F8Framework.