| name | ckeditor5-plugin-development |
| description | Write, extend, and review CKEditor 5 plugins in the Trilium (TriliumNext Notes) monorepo — the rich-text-note editor under packages/ckeditor5, whose plugins live in src/plugins/. Use when building or reviewing a Trilium CKEditor 5 feature/plugin, or when working with the editing engine (model, view, schema, conversion/upcast-downcast), commands, the UI library (buttons, dropdowns, dialogs, balloons, toolbars), widgets (block/inline, toWidget, nested editables), keystrokes, localization (t()), registering a plugin into plugins.ts / the editor classes / toolbar.ts, or adding a new plugin folder under src/plugins/. Covers the architecture, idiomatic patterns, Trilium packaging/registration, code-style conventions, and a review checklist. |
CKEditor 5 plugin development (Trilium monorepo)
CKEditor 5 is plugin-based: every feature — even typing and <p> support — is a
plugin. Without plugins the editor is an empty API. This skill is specific to Trilium
(TriliumNext Notes), whose rich-text note editor is built from the CKEditor 5 library
(external dep, CKEditor 5 48 or later) plus Trilium's own plugins. Both the editor build and the
plugins live in packages/ckeditor5 (@triliumnext/ckeditor5): each feature is a folder under
src/plugins/ — admonition, collapsible, footnotes, keyboard_marker, math, mermaid, mention,
snippets and the rest — with its tests co-located beside it. No CKEditor feature ships as its own
workspace package any more. The editor is consumed by apps/client (the text note widget). This skill distills
how to write new Trilium plugins and review existing ones idiomatically.
When to use this skill
Use it whenever the task involves a Trilium CKEditor 5 plugin/feature: creating one (a folder under
packages/ckeditor5/src/plugins/ — separate packages are not the pattern any more), extending one,
debugging editing behavior, registering a
plugin so it reaches the editor, or reviewing plugin code for correctness and convention
compliance. Trigger concepts include: model/view/schema, conversion (upcast/downcast),
Command, editor.model.change(), ButtonView/componentFactory, widgets (toWidget),
ContextualBalloon/Dialog, editor.keystrokes, t() localization, the plugins.ts
registry / editor classes / toolbar.ts.
The three pillars
These are the library's internal layers (upstream packages ckeditor5-core/-engine/-ui);
in Trilium you never import them by those paths — everything comes from the ckeditor5 aggregate
(see below). They describe how the engine is organized:
- Core editor architecture (library
ckeditor5-core) — glue classes: Editor,
Plugin, Command, plus the event/observable system.
- Editing engine (library
ckeditor5-engine) — the custom MVC data model, the
view (virtual DOM), schema, and conversion between them. The biggest piece.
- UI library (library
ckeditor5-ui) — MVC views, templates, and components
(buttons, dropdowns, dialogs, toolbars).
Mental model of the engine: there is one model document that is converted into two
views — the editing view (what the user sees/edits) and the data view (input/output
for getData()/setData()/paste). You almost always change the model; converters
render it to the view. Never hand-edit the view to represent model state.
data (HTML) ──upcast──▶ MODEL ──editing downcast──▶ editing view ──render──▶ DOM (contentEditable)
│
└────data downcast──────▶ data view ──▶ getData()/output HTML
Importing CKEditor in Trilium
Import everything from the single ckeditor5 aggregate package (48 or later; it is a
peerDependency + devDependency of every plugin package). There is no premium package: every
premium plugin Trilium used has an in-tree GPL replacement, and the editor always runs under the
GPL license key:
import { Plugin, ButtonView, Command, _setModelData } from 'ckeditor5';
- Cross-plugin imports inside
packages/ckeditor5 are relative, e.g.
import Kbd from './keyboard_marker/keyboard_marker.js';. The only workspace-package import
in-tree under src/plugins/, and the aggregate registers them from plugins.ts.
- Every import includes its file extension (
.js/.ts/.json) — enforced by
eslint-config-ckeditor5 (require-file-extensions-in-imports), with
allow-imports-only-from-main-package-entry-point and no-legacy-imports also active.
- The
@ckeditor/ckeditor5-* deep paths you'll see in the library's own source (and cited in
references/core-plugin-patterns.md) resolve to the same symbols, but in Trilium you always
import from the ckeditor5 aggregate to avoid duplicate-module-instance problems. The only
routine exceptions are dev/debug packages: @ckeditor/ckeditor5-icons and the
CKEditor Inspector (import CKEditorInspector from '@ckeditor/ckeditor5-inspector';).
Plugin anatomy
A plugin extends Plugin (from 'ckeditor5'). There is no isOfficialPlugin/isPremiumPlugin
flag in Trilium plugins. (License headers are not uniform across packages — some, e.g. admonition,
prefix files with a CKSource header; others don't. Match the package you're in; see
references/conventions.md.)
import { Plugin } from 'ckeditor5';
import FooEditing from './fooediting.js';
import FooUI from './fooui.js';
export default class Foo extends Plugin {
static get requires() {
return [ FooEditing, FooUI ] as const;
}
static get pluginName() {
return 'Foo' as const;
}
init() {
const editor = this.editor;
}
afterInit() {
}
}
Plugin folder layout (e.g. packages/ckeditor5/src/plugins/admonition/), all files flat and
snake_case: {feature}.ts glue, {feature}_editing.ts, {feature}_ui.ts, optional
{feature}_command.ts. Put the declare module 'ckeditor5' augmentation at the bottom of the
glue file: every folded-in plugin dropped its separate augmentation.ts and index.ts barrel
that way, so consumers import the specific module they need. (syntax_highlighting still uses the
older separate-file shape — leave it, but don't copy it.) Complex plugins add constants.ts
(ELEMENTS/ATTRIBUTES/COMMANDS/CLASSES), utils.ts (model-query helpers), and split
schema.ts/converters.ts. Tests sit beside the source as *.spec.ts.
Assets live in the package's shared folders, not per plugin: stylesheets in
packages/ckeditor5/src/theme/{feature}.css (imported from the glue plugin) and icons in
packages/ckeditor5/src/icons/, prefixed where the name would otherwise be generic
(mermaid-info.svg). A plugin derived from third-party code also keeps a README.md recording
its provenance, and a LICENSE.md where upstream requires one. See references/conventions.md.
Key rules (inherited from the upstream conventions via eslint-config-ckeditor5):
- Every feature is a plugin; plugins are highly granular and should know as little
about other plugins as possible (communicate via commands, events, and the schema).
- Split editing from UI. The standard pattern is three plugins:
Feature — the glue plugin: static get requires() { return [ FeatureEditing, FeatureUI ] as const; }
FeatureEditing — schema, conversion, commands (works headless / server-side).
FeatureUI — buttons, dropdowns, balloons registered in componentFactory.
This enables reuse (someone can take your editing layer and write a different UI). Simple
text-attribute features can reuse the built-in AttributeCommand inline (see keyboard-marker).
- Register UI in
editor.ui.componentFactory.add( 'name', locale => view ), then the component
'name' is added to Trilium's toolbar config (apps/client/.../text/toolbar.ts).
- Make features self-configuring: pre-configure the schema and provide config defaults via
editor.config.define( 'feature', { … } ), read with editor.config.get( 'feature.key' ).
- SVG icons are imported with
?raw (import fooIcon from '../theme/icons/foo.svg?raw';) and
surfaced through export const icons = { fooIcon } in index.ts.
Minimal end-to-end example (inline text attribute)
A "highlight" feature = a $text attribute ↔ <mark> element, a command, a button, a
keystroke. This is the canonical shape for inline styling features.
import { Plugin, Command, ButtonView } from 'ckeditor5';
class HighlightCommand extends Command {
refresh() {
const { document, schema } = this.editor.model;
this.value = document.selection.getAttribute( 'highlight' );
this.isEnabled = schema.checkAttributeInSelection( document.selection, 'highlight' );
}
execute() {
const model = this.editor.model;
const selection = model.document.selection;
const newValue = !this.value;
model.change( writer => {
if ( !selection.isCollapsed ) {
for ( const range of model.schema.getValidRanges( selection.(), ) ) {
newValue ? writer.( , , range )
: writer.( , range );
}
}
newValue ? writer.( , )
: writer.( );
} );
}
}
{
() {
editor = .;
editor...( , { : } );
editor..( { : , : } );
editor..( , ( editor ) );
editor...( , {
button = ( locale );
command = editor..( );
button.( { : editor.( ), : , : , : } );
button.( , ).( command, , );
button.( , { editor.( ); editor...(); } );
button;
} );
editor..( , );
}
}
The same five steps (schema → conversion → command → UI → keystroke) recur in almost every
feature. For elements/objects/widgets you schema.register(...) and use elementToElement
converters instead of attributeToElement; see references/widgets.md.
Development workflow
- Write the plugin. A folder under
packages/ckeditor5/src/plugins/. Separate workspace
packages are no longer the pattern — every one that existed has been folded in, since none had
consumers outside the aggregate or was ever published. See
references/tooling-and-packaging.md ("Where a new plugin goes").
- Register it so it reaches the editor (full flow in
references/tooling-and-packaging.md):
- For a new workspace package, add
"@triliumnext/ckeditor5-<feature>": "workspace:*" to
packages/ckeditor5/package.json.
- Import it in
packages/ckeditor5/src/plugins.ts and add it to the right array —
CORE_PLUGINS (minimal/attribute editor), TRILIUM_PLUGINS (in-repo src/plugins/), or
EXTERNAL_PLUGINS (the @triliumnext workspace packages). These compose into
COMMON_PLUGINS, which the editor classes in packages/ckeditor5/src/index.ts expose as
static builtinPlugins.
- Add the component name to the toolbar in
apps/client/src/widgets/type_widgets/text/toolbar.ts.
- Always reach for the CKEditor 5 Inspector while developing — it shows the live model,
view, schema, commands, and selection.
import CKEditorInspector from '@ckeditor/ckeditor5-inspector'; CKEditorInspector.attach( editor );
- Change the model, not the DOM. Wrap all model mutations in
editor.model.change( writer => … )
(one block = one undo step). Use editor.editing.view.change() only for view-only state
(e.g. focus class) that the model does not represent.
- Lint & test per package with pnpm workspace filters:
pnpm --filter @triliumnext/ckeditor5-<feature> test (also lint, stylelint, test:debug).
- Verify with
editor.getData() / editor.setData() and by exercising selection edge
cases (collapsed vs. ranged, inside objects/limits).
- A changed plugin won't apply to an already-open editor via HMR. A plugin's
init() runs
only when the editor is built, so do a full page reload (or close/reopen the note) to get a
fresh editor instance that picks up your change — otherwise you're testing the old code.
Reference map
Load the focused reference for the task at hand:
| File | Use it for |
|---|
references/architecture.md | Model, view, schema, positions/ranges/selections, markers, the event/observable system, binding. The conceptual foundation. |
references/conversion.md | Upcast/downcast pipelines, conversion helpers, custom (callback) converters, attribute/element/marker conversion, position mapping. |
references/commands.md | Command patterns: refresh()/execute(), state (value/isEnabled), forceDisabled(), affectsData, command events. |
references/ui-and-localization.md | Views & templates, component catalog (buttons, inputs, dropdowns, dialogs/modals, balloons, toolbars), icons, componentFactory, focus/keystroke management, and t() localization. |
references/widgets.md | Block & inline widgets: toWidget/toWidgetEditable, nested editables, insertObject, widget toolbars, view↔model position mapping, custom properties, and external/async-rendered widgets (UI-element render callbacks, re-render on change, stale-render guard, lazy-load). |
references/conventions.md | Trilium conventions: imports from ckeditor5/@triliumnext + required file extensions, per-package license/headers (not uniform), @triliumnext scope + workspace:*, per-package tsconfig, ?raw icons, localization via editor.t() message ids, declare module 'ckeditor5' augmentation, plus the upstream naming/CSS/BEM/JSDoc/TypeScript rules inherited via eslint-config-ckeditor5. For writing idiomatic code and reviewing. |
references/tooling-and-packaging.md | Trilium packaging & wiring: the @triliumnext/ckeditor5-<feature> package layout, workspace:* deps, main: src/index.ts (no per-package dist), tsconfig/eslint/stylelint setup, the full registration flow (plugins.ts arrays → editor classes → ), the three editor classes, the Vite build, how creates the editor (config, watchdog, lazy premium), and the Inspector. |
For testing a plugin (Vitest setup, test editors, model/view assertions, command/UI test
patterns), use the separate ckeditor5-testing skill.
Quick review checklist (summary)
When reviewing a plugin, confirm: editing/UI split with a glue plugin; static get requires()
and pluginName present; schema registered/extended and the feature self-configures; symmetric
upcast + (data & editing) downcast converters; a Command whose refresh() sets isEnabled
correctly (disabled where the schema disallows it); UI bound to command state and refocusing the
editing view on execute; keyboard accessibility (keystrokes + accessibility.addKeystrokeInfos);
all user-facing strings wrapped in t(); model changes inside model.change(); cleanup of
trackers/handlers in destroy(). Full version: references/review-checklist.md. To drive a
review (workflow, CKEditor-specific defect patterns, contribution process), use the separate
ckeditor5-reviewing skill, which delegates back to this checklist.
Scope & sources
This skill is specific to the Trilium (TriliumNext Notes) monorepo's CKEditor 5 integration.
Repository paths it cites — packages/ckeditor5, packages/ckeditor5/src/plugins/<name>/,
apps/client/... — are this repository, and examples come from
Trilium's own plugins (admonition, collapsible, footnotes, keyboard_marker, math, mermaid). The
CKEditor 5 library is an external dependency tracked at 48 or later; its mechanics were
distilled from the upstream docs (ckeditor.com/docs) and source (github.com/ckeditor/ckeditor5,
commit 9ecca53627). Where a snippet cites an upstream library package (e.g. ckeditor5-basic-styles,
-link, -image), that is the library's own source — not a Trilium package.
On versions: these skills name major versions only ("48 or later"). Trilium tracks CKEditor
5 closely, so an exact pin written here would be stale within weeks — read the current one from
packages/ckeditor5/package.json.