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react-native-skia

Design, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.

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name
react-native-skia
description
Design, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
compatibility
Designed for skill-compatible coding agents working in React Native or Expo repositories with shell access. Python 3 is recommended for the bundled audit script. Internet access helps with version-specific checks.
metadata
{"version":"2.0.0","documentation-snapshot":"2026-03-31","primary-doc-site":"shopify.github.io/react-native-skia","focus":"animated-elements performance motion-design"}
# React Native Skia v2 ## When to use this skill Use this skill for React Native or Expo work that depends on `@shopify/react-native-skia`, especially when the user wants a custom animated element, canvas-driven interaction, shader effect, exported graphic, or performance-sensitive motion system. Reach for it when the request mentions: - Skia, Canvas, shaders, RuntimeEffect, RuntimeShader, paths, pictures, atlas, Paragraph, snapshots, Skottie, video, CanvasKit, or headless rendering - visual language such as glass, glow, blob, liquid, particle, shimmer, parallax, neon, morph, premium loader, hero background, or "make this feel expensive" - frame-rate or interaction concerns such as 60 fps, 120 fps, GPU-friendly, stutter, jank, gesture-driven, or "keep this off the JS thread" Do **not** use this skill for ordinary layout, forms, lists, settings screens, or standard view animation unless the user clearly wants a Skia or canvas-based solution. ## Default workflow 1. **Audit the repo first in existing projects.** - Run: ```bash python3 scripts/audit_skia_repo.py --root . --format markdown ``` - Read the findings before editing code. 2. **Lock the real constraints up front.** - Platforms: iOS / Android / Web - Desired feel: ambient, tactile, energetic, technical, playful, premium - Interaction model: passive loop, tap, drag, pinch, scrub, scroll-linked - Performance expectations: decorative only, hero element, many instances, always-on animation - Asset needs: custom fonts, images, video, Lottie JSON, captured React Native views - Accessibility: reduced motion, readable text, tappable overlays 3. **If the aesthetic is underspecified, propose 2-3 directions before coding.** - Give distinct options with trade-offs such as: - **Retained polish:** gradients, blur, layered shapes, safest and simplest - **Shader-led:** most distinctive, best for backgrounds and procedural effects - **High-instance field:** Atlas or Picture driven, best for particles / sprites / trails - Then implement the best fit. 4. **Choose the simplest architecture that satisfies the effect.** - Use `references/decision-tree.md`. - Default to retained mode. - Escalate to `Picture`, `Atlas`, textures, shaders, or headless only when the workload actually needs it. 5. **Implement a complete patch, not fragments.** - Update imports, assets, bootstrap code, and fallbacks together. - Include null guards for async fonts, images, and video frames. - If web matters, include CanvasKit bootstrapping as part of the change. 6. **Review both polish and performance before finishing.** - Run the review checklist in `references/performance-playbook.md` and `references/motion-design-playbook.md`. - Mention platform caveats, reduced-motion behaviour, and testing steps. ## Hard rules for expert Skia work - Keep animation state on the UI thread with Reanimated shared or derived values whenever practical. - Pass shared or derived values **directly** to Skia props. Do **not** wrap Skia nodes with `createAnimatedComponent` or `useAnimatedProps` just to animate them. - Avoid reading shared values on the JS thread during normal rendering logic. - Prefer animating `transform`, opacity, shader uniforms, and other non-layout properties over layout-affecting view changes. - Memoise gesture objects and frame callbacks in component code. - Use retained mode by default. Use `Picture` when the number of draw commands changes frame to frame. Use `Atlas` when many instances share the same texture. Use texture hooks when a pre-rendered result is reused often. - Keep business data, theme context, and layout decisions outside the canvas tree unless you explicitly re-inject context. - Use `Paragraph` for wrapped or multi-style text. Load fonts explicitly when custom families matter. - Treat `Paragraph`, `Picture`, `Skottie`, and SVG as special cases for effects: use `layer` when you need blur, filters, or other paint effects on them. - Treat `useImage()` returning `null` as normal. Never assume the image is synchronously ready. - When capturing React Native content with `makeImageFromView`, keep `collapsable={false}` on the captured root view. - When using `RuntimeShader` as an image filter, account for pixel density and supersample if the result looks soft. - On web, gate rendering until CanvasKit has loaded. In Expo web, rerun `setup-skia-web` after Skia upgrades unless CanvasKit comes from a CDN. - Only use `androidWarmup` for static, fully opaque canvases. Avoid it for animated or translucent scenes. - Respect reduced motion. Offer a static or lighter fallback when the effect is decorative. ## Motion-design heuristics Use these rules unless the user asks for a very specific visual style: - Anchor each scene with **one stable focal layer**. Let one hero motion lead, one secondary motion support, and keep the rest quiet. - Put **soft, large, low-frequency motion** in the background and **small, sharp highlights** in the foreground. - Phase-offset loops so everything does not crest at the same time. - Keep blur and transparency doing compositional work, not hiding weak geometry. - Place the brightest contrast near the point of action or label, not the canvas edge. - Clamp gesture-driven motion and spring back to rest states. - Prefer visuals that can degrade gracefully to a static frame. See `references/motion-design-playbook.md` for deeper guidance and pattern recipes. ## Deliverable expectations When you produce code with this skill: - provide a **full runnable TSX component** or a coherent repository patch - explain **why** the chosen primitives and rendering mode fit the task - call out the likely performance profile and any trade-offs - mention web/native setup needs if relevant - include reduced-motion behaviour for decorative or always-on motion - when the request is broad, provide **2-3 concept options first** and then implement the best one ## Bundled resources - Official doc distillation: `references/official-doc-notes.md` - Architecture and primitive selection: `references/decision-tree.md` - Motion direction and polish heuristics: `references/motion-design-playbook.md` - Performance rules and anti-patterns: `references/performance-playbook.md` - Symptom-to-fix guide: `references/debugging-matrix.md` - Pattern cookbook: `references/animated-element-recipes.md` - Eval workflow notes: `references/eval-strategy.md` - Ready-to-adapt TSX templates: `assets/templates/` - Repo audit script: `scripts/audit_skia_repo.py` - Trigger and output-quality evals: `evals/` ## Quick path by task ### New animated decorative element 1. Read `references/animated-element-recipes.md`. 2. Pick a concept lane from `references/motion-design-playbook.md`. 3. Start from the closest file in `assets/templates/`. 4. Keep the structure retained-mode unless the workload clearly needs `Picture`, `Atlas`, or a shader. ### Gesture-driven surface 1. Confirm `react-native-gesture-handler` and Reanimated are correctly installed. 2. Prefer shared values for transforms and memoised gestures. 3. If per-element hit-testing is needed, use overlay views that mirror the canvas transforms. ### Performance tuning 1. Run `scripts/audit_skia_repo.py`. 2. Read `references/performance-playbook.md`. 3. Decide whether the real problem is JS-thread churn, too many draw nodes, wrong render mode, missing web bootstrap, or expensive filters. 4. Only escalate complexity when there is clear evidence. ### Text or badge UI 1. Prefer `Paragraph`. 2. Load fonts explicitly if typography matters. 3. Keep text crisp; do not bury active text inside broad blur/filter layers. ### Web blank screen or setup problems 1. Check web bootstrap and CanvasKit loading first. 2. Check `setup-skia-web`, Babel/worklets config, and version compatibility before rewriting components. ### Sprite or particle fields 1. Use retained mode only if the structure is fixed and modest. 2. Use `Atlas` for many instances of the same texture. 3. Use `Picture` for dynamic command lists such as trails, generative art, or changing entity counts. 4. Use texture hooks if pre-rendering saves repeated work.
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