| name | godot-api |
| display_name | Godot API Lookup |
| short_description | Targeted Godot class and C# API lookup |
| default_prompt | Use ${GODOT_API_COMMAND} to answer a specific Godot API or C# Godot syntax question. |
| allow_implicit_invocation | false |
| description | Look up Godot engine class APIs, methods, properties, signals, enums, or C# Godot syntax. Use when you need a targeted Godot API answer or a specific engine-class recommendation.
|
Godot API Lookup
This skill is a narrow reference tool. Keep answers targeted to the caller's question.
Do not list or enumerate ${GODOT_API_SKILL_DIR}/doc_api/ or ${GODOT_API_SKILL_DIR}/doc_source/. Those directories contain nearly a thousand files and listing them wastes context. Navigate through _common.md, _other.md, and the specific class file you actually need.
How to answer
- If you already know the class or likely class, search
${GODOT_API_SKILL_DIR}/doc_api/_common.md and _other.md for the class name instead of reading the whole index files.
- If the caller does not name a class, use
${GODOT_API_SKILL_DIR}/doc_api/_common.md and _other.md to identify likely candidates, then read only the relevant docs.
- Read only the relevant
${GODOT_API_SKILL_DIR}/doc_api/{ClassName}.md file or files.
- Return only what the caller needs:
- Specific question (for example, "how to detect collisions") -> return the relevant methods, signals, or patterns with short descriptions
- Full API request (for example, "full API for CharacterBody3D") -> return the whole class doc summary
C# syntax reference: ${GODOT_API_SKILL_DIR}/csharp.md — C# Godot syntax, patterns, and recipes. Read it when the caller asks about C# Godot syntax, idioms, or common patterns such as input handling, tweens, state machines, or signals.
Bootstrap if doc_api is empty:
bash ${GODOT_API_SKILL_DIR}/tools/ensure_doc_api.sh