Explain and build the core t3d.js rendering loop and first-scene setup. Use when working on t3d basics such as renderer initialization, Scene/Camera/Mesh relationships, starter Geometry and Material choices, basic lighting, the required scene update sequence…
Explain and build post-processing workflows with t3d-effect-composer. Use when working on EffectComposer, DefaultEffectComposer, post-processing pipelines, effect activation and ordering, buffer-dependent effects, per-object marked effects, composer…