| Physics and collisions | subsystems/physics.md |
| Physics — water, gravity, HyperMatter, WMOVE | subsystems/physics_details.md |
| Game objects (Thing system) | subsystems/game_objects.md |
| Game objects — Barrel, Platform, Chopper | subsystems/game_objects_details.md |
| AI and NPC behavior (PCOM core) | subsystems/ai.md |
| AI — Person data structures | subsystems/ai_structures.md |
| AI — detailed behaviors (MIB/Bane/Snipe/Zone) | subsystems/ai_behaviors.md |
| NPC navigation (MAV/NAV) | subsystems/navigation.md |
| Characters and animations | subsystems/characters.md |
| Characters — types, CMatrix33, Darci physics | subsystems/characters_details.md |
| Controls and input (PC) | subsystems/controls.md |
| Controls and input (PSX) | subsystems/psx_controls.md |
| Vehicles | subsystems/vehicles.md |
| Combat system | subsystems/combat.md |
| Weapons and items | subsystems/weapons_items.md |
| Weapons — grenades, autoaim, DIRT banks | subsystems/weapons_items_details.md |
| Interaction (grab/ladder/cable/zipwire) | subsystems/interaction_system.md |
| Game world and map | subsystems/world_map.md |
| Buildings and interiors | subsystems/buildings_interiors.md |
| Buildings — id.cpp rendering, WARE warehouses | subsystems/buildings_interiors_details.md |
| Level loading | subsystems/level_loading.md |
| Mission system (EWAY runtime) | subsystems/missions.md |
| Missions — WPT translation, CRIME_RATE, binary .ucm | subsystems/missions_implementation.md |
| Player progress and saves | subsystems/player_progress.md |
| Game states (GS_*, pause, death) | subsystems/game_states.md |
| Player states (STATE_, SUB_STATE_) | subsystems/player_states.md |
| Camera | subsystems/camera.md |
| Rendering and lighting | subsystems/rendering.md |
| Rendering: Tom's Engine, meshes, morphing | subsystems/rendering_mesh.md |
| Rendering: NIGHT lighting, Crinkle | subsystems/rendering_lighting.md |
| Audio | subsystems/audio.md |
| UI and frontend (HUD, fonts, dialogs) | subsystems/ui.md |
| Frontend (menus, mission launch pipeline) | subsystems/frontend.md |
| Visual effects | subsystems/effects.md |
| Effects: explosions (POW), pyro (PYRO), debris (DIRT) | subsystems/effects_pyro_pow_dirt.md |
| Minor systems (water, tripwires, SM, balls, tracks, sparks) | subsystems/minor_systems.md |
| Math and utilities | subsystems/math_utils.md |
| WayWind (editor, out of scope) | subsystems/waywind.md |