بنقرة واحدة
uno-mvux-state-basics
Create and use IState<T> for mutable reactive data in MVUX.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Create and use IState<T> for mutable reactive data in MVUX.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Create and use commands in MVUX for user interactions.
Create and use IFeed<T> for async data in MVUX.
Display async feed data with FeedView control.
Create and use IListFeed<T> for reactive collections in MVUX.
Create and use IListState<T> for mutable reactive collections in MVUX.
Use messaging to sync MVUX states with entity changes.
| name | uno-mvux-state-basics |
| description | Create and use IState<T> for mutable reactive data in MVUX. |
| when_to_use | Use when implementing two-way data binding (e.g., TextBox, Slider, ToggleSwitch), accepting and storing user input, maintaining editable application state, programmatically updating a value from a command or service call, or understanding the difference between `IFeed<T>` (read-only) and `IState<T>` (read/write). |
| metadata | {"author":"uno-platform","version":"2.4","category":"mvux"} |
Docs lookup: call
uno_platform_docs_search(...)first, thenuno_platform_docs_fetch(sourcePath="…")using thesourcePathfield from a result (a relative.mdpath; add the result'sanchorfor a section). Never pass a URL, a.htmllink, or a hand-built path.
Search for and fetch the state documentation:
uno_platform_docs_search("MVUX State IState mutable two-way binding")
Primary documentation page:
external/uno.extensions/doc/Reference/Reactive/state.mdFetch the full reference:
uno_platform_docs_fetch(sourcePath="external/uno.extensions/doc/Reference/Reactive/state.md")
From the fetched docs, the key factory methods on the State and State<T> classes:
State<T>.Empty(this) — starts with no valueState<T>.Value(this, initialValue) — starts with a sync valueState.Async(this, asyncFunc) — initial value from async sourceState.FromFeed(this, feed) — wraps a feed as mutable stateThe state reference page covers UpdateAsync, SetAsync, and ForEach for subscribing to changes. Focus on the "Update: How to update a state" section.
The state reference page includes a "Binding the View to a State" section showing how XAML two-way binding works automatically with generated ViewModels.
If the user needs commands that interact with states:
uno_platform_docs_search("MVUX commands state update async method")
See also the uno-mvux-commands skill.
The mutation method is UpdateAsync — public static ValueTask UpdateAsync<T>(this IState<T> state, Func<T?, T?> updater, CancellationToken ct = default).
There is no Update method on IState<T> — calling state.Update(x => ...) is a compile error. The baseline model frequently emits this wrong name; the skill must keep the correct name front-and-centre.
UpdateAsync returns ValueTask — await it from inside an async method (typically a command body).
The updater must be pure — derive the new value solely from the current parameter it receives. Do not capture or read external/mutable variables, and do not perform side effects inside it. MVUX is stateless and lockless: the updater is applied against the state's current cached value, so a function that depends on anything other than current is not guaranteed to produce a stable result. The official docs model this by declaring the updater as a static local function, which the compiler prevents from capturing enclosing state:
// Correct: a pure projection of the value you were given
static int increment(int current) => current + 1;
await Counter.UpdateAsync(increment);
// Wrong: result is not derived from `current`, it captures external state
await Counter.UpdateAsync(_ => _someExternalField);
IState<T> is mutable — it supports read and write operationsState<T>.Empty(this) requires passing this as the owner for lifecycle managementawait state.UpdateAsync(current => newValue) to update programmaticallystate.ForEach(async (value, ct) => { ... }) to react to changes