بنقرة واحدة
pushback
Make enemies flash white and rock back and forth when receiving damage.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Make enemies flash white and rock back and forth when receiving damage.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
Poll for changes to any value and trigger React re-renders when it changes.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.
Use Zustand as a simple state store for entity management (not a true ECS).
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Shake the camera when the player takes damage or on impacts for visual feedback.
| name | pushback |
| description | Make enemies flash white and rock back and forth when receiving damage. |
Make enemies flash white and rock back and forth when receiving damage.
Track pushback state with a direction vector and progress value. In useFrame, interpolate the position along the pushback direction using a back-and-forth curve, and change the material color to white during the effect.
dx, dy) and progress (0 to 1)t < 0.5 ? t * 2 : (1 - t) * 2const pushbackRef = useRef<{ dx: number; dy: number } | null>(null)
const pushbackProgress = useRef(0)
useFrame((_, delta) => {
if (pushbackRef.current) {
pushbackProgress.current += delta * 8
material.color.set('white')
const t = pushbackProgress.current
const offset = t < 0.5 ? t * 2 : (1 - t) * 2
mesh.position.x = baseX + pushbackRef.current.dx * offset
}
})
This skill is part of verekia's r3f-gamedev.