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mate

Create custom desktop pet (Mate) characters with spritesheet and manifest. Use when the user asks to 'create a pet', 'make a desktop companion', 'design a mate character', 'generate a spritesheet for my pet', or wants to customize their desktop buddy. Generates a WebP spritesheet + manifest.json that can be loaded by MiMo Desktop's Mate system.

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XiaomiMiMo/MiMo-Code
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SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
mate
description
Create custom desktop pet (Mate) characters with spritesheet and manifest. Use when the user asks to 'create a pet', 'make a desktop companion', 'design a mate character', 'generate a spritesheet for my pet', or wants to customize their desktop buddy. Generates a WebP spritesheet + manifest.json that can be loaded by MiMo Desktop's Mate system.
# Mate Pet Creator Create animated desktop pet characters for MiMo Desktop's Mate (桌面伙伴) system. ## Output Structure A valid custom pet lives in a folder with this structure: ``` <pet-id>/ ├── manifest.json # Required — animation metadata └── spritesheet.webp # Required — all animation frames in a grid ``` The user places this folder in their MiMo Desktop custom pets directory (`userData/pets/<pet-id>/`), then clicks "Refresh" in Settings → Mate to load it. ## Manifest Schema ```json { "id": "my-pet", "name": "My Pet", "description": "A cute custom pet", "version": 1, "spritesheet": "spritesheet.webp", "frameWidth": 240, "frameHeight": 240, "columns": 8, "totalFrames": 16, "animations": { "idle": { "row": 0, "frames": 8, "fps": 8, "loop": true } } } ``` ### Required Fields | Field | Type | Description | |-------|------|-------------| | `id` | string | Unique identifier (kebab-case) | | `name` | string | Display name | | `version` | number | Always `1` | | `spritesheet` | string | Filename of the spritesheet image | | `frameWidth` | number | Width of each frame in pixels | | `frameHeight` | number | Height of each frame in pixels | | `columns` | number | Number of columns in the spritesheet grid | | `totalFrames` | number | Total number of frames across all animations | | `animations` | object | At minimum must include `idle` | ### Optional Fields | Field | Type | Description | |-------|------|-------------| | `description` | string | Shown in settings UI | | `anchorX` | number | Horizontal anchor (0–1, default 0.5) for centering | ### Animation Definition Each animation entry: | Field | Type | Description | |-------|------|-------------| | `row` | number | Row index in the spritesheet (0-based) | | `frames` | number | Number of frames in this animation | | `fps` | number | Playback speed (recommended: 6–12) | | `loop` | boolean | Whether the animation loops | The `idle` animation is **required** — it plays by default when the pet is loaded. ## Spritesheet Layout - Frames are arranged left-to-right, top-to-bottom in a grid. - Each row corresponds to one animation (matched by the `row` field in the animation definition). - All frames must have identical dimensions (`frameWidth × frameHeight`). - Transparent background (alpha channel) is required — the pet window has no background. - Recommended frame size: 240×240 px (renders well at 1× scale on desktop). - Format: WebP with transparency (lossless or near-lossless for crisp pixel art). ## Workflow ### Step 1: Understand the Character Ask the user: - What animal/creature/character? - Art style preference (pixel art, cartoon, flat vector, kawaii)? - Any specific colors or features? ### Step 2: Generate the Spritesheet Use the `imagegen` skill to generate the spritesheet image. Construct the prompt with these guidelines: - Request a **sprite sheet** with specific grid layout (e.g., "8 frames in a single horizontal row, each frame 240×240 pixels") - Specify **transparent background** (alpha channel) - Describe the **idle animation** motion: gentle breathing, blinking, tail wag, bobbing, etc. - Keep the character **centered** in each frame with consistent sizing - Style: match the user's preference; default to cute/kawaii if unspecified If the generated image is already WebP, use it directly. If it is PNG or another format, convert to WebP: ```bash # Convert to lossless WebP preserving transparency cwebp -lossless -q 100 spritesheet.png -o spritesheet.webp ``` If `cwebp` is not available, check for `sips` (macOS Ventura+ supports WebP export): ```bash sips -s format webp spritesheet.png --out spritesheet.webp ``` If neither tool is available, instruct the user to install one: ``` brew install webp # provides cwebp ``` Do NOT silently rename a PNG to .webp — the file must have valid WebP encoding (RIFF/WEBP header). If conversion genuinely cannot be performed, fail explicitly and tell the user what tool to install. If `imagegen` is unavailable (skill not enabled or image generation fails), fall back to generating pixel-art frames directly as SVG, then rasterize. Compute dimensions from the manifest: ```bash # Calculate actual spritesheet dimensions from manifest WIDTH=$((frameWidth * columns)) HEIGHT=$((frameHeight * rows)) # rows = max animation row index + 1 # Rasterize SVG to PNG, then convert to WebP rsvg-convert -w $WIDTH -h $HEIGHT spritesheet.svg -o spritesheet.png cwebp -lossless spritesheet.png -o spritesheet.webp ``` As a last resort, output the SVG file directly and instruct the user to convert it manually. ### Step 3: Write the Manifest Generate `manifest.json` with correct dimensions matching the actual spritesheet output. Verify: - `frameWidth × columns` = spritesheet total width - `frameHeight × (max animation row index + 1)` = spritesheet total height - `animations.idle` exists with valid `row`, `frames`, `fps`, `loop` - Each animation's `frames` ≤ `columns` (frames per row cannot exceed grid columns) ### Step 4: Deliver Write both files to the current working directory under a folder named with the pet ID. Tell the user to: 1. Copy the folder to their MiMo Desktop pets directory (Settings → Mate → click "Open Folder" to find it) 2. Click "Refresh" in Settings → Mate 3. Select their new pet from the list ## Constraints - The `idle` animation MUST exist — the system falls back to it. - Frame dimensions must be consistent across the entire spritesheet. - Keep total file size under 2MB for smooth loading. - Pet ID must be unique; if it conflicts with a preset (`koala`, `panda`), the preset wins. - Do NOT reference or depend on any external URLs — all assets must be local files.
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