| name | mate |
| description | Create custom desktop pet (Mate) characters with spritesheet and manifest. Use when the user asks to 'create a pet', 'make a desktop companion', 'design a mate character', 'generate a spritesheet for my pet', or wants to customize their desktop buddy. Generates a WebP spritesheet + manifest.json that can be loaded by MiMo Desktop's Mate system. |
Mate Pet Creator
Create animated desktop pet characters for MiMo Desktop's Mate (桌面伙伴) system.
Output Structure
A valid custom pet lives in a folder with this structure:
<pet-id>/
├── manifest.json # Required — animation metadata
└── spritesheet.webp # Required — all animation frames in a grid
The user places this folder in their MiMo Desktop custom pets directory (userData/pets/<pet-id>/), then clicks "Refresh" in Settings → Mate to load it.
Manifest Schema
{
"id": "my-pet",
"name": "My Pet",
"description": "A cute custom pet",
"version": 1,
"spritesheet": "spritesheet.webp",
"frameWidth": 240,
"frameHeight": 240,
"columns": 8,
"totalFrames": 16,
"animations": {
"idle": { "row": 0, "frames": 8, "fps": 8, "loop": true }
}
}
Required Fields
| Field | Type | Description |
|---|
id | string | Unique identifier (kebab-case) |
name | string | Display name |
version | number | Always 1 |
spritesheet | string | Filename of the spritesheet image |
frameWidth | number | Width of each frame in pixels |
frameHeight | number | Height of each frame in pixels |
columns | number | Number of columns in the spritesheet grid |
totalFrames | number | Total number of frames across all animations |
animations | object | At minimum must include idle |
Optional Fields
| Field | Type | Description |
|---|
description | string | Shown in settings UI |
anchorX | number | Horizontal anchor (0–1, default 0.5) for centering |
Animation Definition
Each animation entry:
| Field | Type | Description |
|---|
row | number | Row index in the spritesheet (0-based) |
frames | number | Number of frames in this animation |
fps | number | Playback speed (recommended: 6–12) |
loop | boolean | Whether the animation loops |
The idle animation is required — it plays by default when the pet is loaded.
Spritesheet Layout
- Frames are arranged left-to-right, top-to-bottom in a grid.
- Each row corresponds to one animation (matched by the
row field in the animation definition).
- All frames must have identical dimensions (
frameWidth × frameHeight).
- Transparent background (alpha channel) is required — the pet window has no background.
- Recommended frame size: 240×240 px (renders well at 1× scale on desktop).
- Format: WebP with transparency (lossless or near-lossless for crisp pixel art).
Workflow
Step 1: Understand the Character
Ask the user:
- What animal/creature/character?
- Art style preference (pixel art, cartoon, flat vector, kawaii)?
- Any specific colors or features?
Step 2: Generate the Spritesheet
Use the imagegen skill to generate the spritesheet image. Construct the prompt with these guidelines:
- Request a sprite sheet with specific grid layout (e.g., "8 frames in a single horizontal row, each frame 240×240 pixels")
- Specify transparent background (alpha channel)
- Describe the idle animation motion: gentle breathing, blinking, tail wag, bobbing, etc.
- Keep the character centered in each frame with consistent sizing
- Style: match the user's preference; default to cute/kawaii if unspecified
If the generated image is already WebP, use it directly. If it is PNG or another format, convert to WebP:
cwebp -lossless -q 100 spritesheet.png -o spritesheet.webp
If cwebp is not available, check for sips (macOS Ventura+ supports WebP export):
sips -s format webp spritesheet.png --out spritesheet.webp
If neither tool is available, instruct the user to install one:
brew install webp # provides cwebp
Do NOT silently rename a PNG to .webp — the file must have valid WebP encoding (RIFF/WEBP header). If conversion genuinely cannot be performed, fail explicitly and tell the user what tool to install.
If imagegen is unavailable (skill not enabled or image generation fails), fall back to generating pixel-art frames directly as SVG, then rasterize. Compute dimensions from the manifest:
WIDTH=$((frameWidth * columns))
HEIGHT=$((frameHeight * rows))
rsvg-convert -w $WIDTH -h $HEIGHT spritesheet.svg -o spritesheet.png
cwebp -lossless spritesheet.png -o spritesheet.webp
As a last resort, output the SVG file directly and instruct the user to convert it manually.
Step 3: Write the Manifest
Generate manifest.json with correct dimensions matching the actual spritesheet output. Verify:
frameWidth × columns = spritesheet total width
frameHeight × (max animation row index + 1) = spritesheet total height
animations.idle exists with valid row, frames, fps, loop
- Each animation's
frames ≤ columns (frames per row cannot exceed grid columns)
Step 4: Deliver
Write both files to the current working directory under a folder named with the pet ID. Tell the user to:
- Copy the folder to their MiMo Desktop pets directory (Settings → Mate → click "Open Folder" to find it)
- Click "Refresh" in Settings → Mate
- Select their new pet from the list
Constraints
- The
idle animation MUST exist — the system falls back to it.
- Frame dimensions must be consistent across the entire spritesheet.
- Keep total file size under 2MB for smooth loading.
- Pet ID must be unique; if it conflicts with a preset (
koala, panda), the preset wins.
- Do NOT reference or depend on any external URLs — all assets must be local files.