| name | failure-loops |
| description | Use this to classify what happens right after a first attempt fails, and which second moves pay off versus spiral. |
Failure Loops
The Big Idea
The first attempt failing is noise. The response to it is signal. Most of
a person's wasted hours live inside two or three recurring loops they
cannot see from inside.
The Second-Move Taxonomy
Classify every post-failure move:
- gather new evidence before retrying
- repeat with small variation (same theory, new dice roll)
- increase prompt specificity at the model
- change architecture mid-flight
- change tool
- change model
- widen scope
- narrow scope
- research externally
- demand a complete rewrite
- revert to last known good
- abandon the task
- press on despite weak evidence
Count each move per task type. Then grade outcomes:
| Response | Effect on this corpus |
|---|
| gather evidence | usually shortened or lengthened failure? |
| switch model | real progress or same loop restarted |
| rewrite demand | fresh start or lost partial learning |
Grade with outcome data, not intuition.
Loop Cards
For every recurring loop write one card:
TRIGGER -> RESPONSE -> SHORT-TERM BENEFIT -> LONG-TERM COST ->
INTERRUPTION STRATEGY
The interruption strategy must be observable and cheap: a question to ask,
a check to run, a rule to enforce. Rank cards by expected hours recovered.
When It Backfires
- Treating persistence as sunk-cost. Sometimes the third attempt is exactly
right. Judge by whether evidence changed between attempts.
- Missing the hidden benefit. Every loop survives because it pays
something short-term. Name the payment honestly.
One-Line Memory
The second move decides the session.