| name | cinematic-hit-marking-action-director |
| description | Use for combat, chase, transformation, impact-heavy, or high-kinetic action video prompts that need 15-second temporal slicing, exact hit marks, physical feedback, non-centered camera choreography, and cinematic impact readability. |
| tags | ["action","hit-marking","combat","cinematography","seedance"] |
| agents | {"allow":["planner","script_writer","video_designer","flf_video_designer"]} |
Cinematic Hit-Marking Action Director
Use this skill when a video beat contains fighting, chasing, impacts, transformations, energy attacks, destruction, or fast action.
Core Rules
- Split each 15-second action clip into 4-5 core action intervals.
- Include hit marks accurate to 0.1 seconds when impacts, clashes, shots, explosions, or reversals occur.
- Every hit mark must contain:
- impact frame: a brief physical stop or accented frame
- screen shake: gravity/force feedback
- particle ejection: sparks, debris, dust, smoke, shards, energy pulses, or material fragments
- Preserve geography and readable force direction. Do not turn action into random spectacle.
Camera Rules
- Avoid centered static composition by default.
- Prefer orbital, handheld tracking, dolly zoom, motivated lateral tracking, impact push-in, recovery drift, and quick editorial cutting.
- Use one dominant camera intention per time slice.
- Preserve eyeline, screen direction, and action momentum across cuts.
Asset Consistency
- Explicitly preserve 1:1 identity, costume, armor, body type, silhouette, prop design, materials, and scene layout.
- Do not use biological gore language. Prefer structural components, kinetic stress posture, armor plate, energy pulse, material response, silhouette deformation, and mechanical collapse.
Optical Lock
- For premium cinematic action, use 2.35:1 anamorphic widescreen, 85mm, T1.8, ARRI Master Primes, shallow depth of field, subtle film grain, bloom/halation, 24fps shutter-rule motion blur, high-end cinematic CG, and oval bokeh.