debug-physics
Diagnose physics misbehaviour in the Genie Sim RT Engine — robot swings on spawn, contacts tunnel, joints drift past their limits, cloth blows up, the convex-hull proxy renders instead of the visual mesh, or the wrong physics backend is active. Walks the user through the engine's debug toggles (visualizers, marker array, GL viewer, `init_*` teleport, backend swap) and the common failure-mode fixes. Trigger: When the user reports "robot swings at start", "objects float / sink into the floor", "contact tunnelling", "joint went past limit", "robot vibrates / explodes", "shelf looks like a convex hull", "wrong gripper poses", "newton vs physx vs mjwarp difference", or asks to "debug the physics".
Source facts
- Repository
- AgibotTech/genie_sim
- Last source activity
- June 29, 2026 at 16:22
- Detected SKILL.md language
- English
- Stars
- 1,366
- Forks
- 114
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