Build release discs for every NTSC region (Japan and North America) across one or more profiles, package each as a zip with its cue sheet and README, verify the zips against the built bytes, and publish them together as one draft GitHub release. Use for…
akiyan/segacd-fmv-cavc
SkillsMP has collected 15 skills from akiyan/segacd-fmv-cavc. Open a skill to review its source and details.
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Skills in this repository
Showing 15 of 15 collected skills.
Adjust a profile's comparison frame (its panels, labels, specs, texts, footage paths and synchronisation) and show a preview composed from the real footage. Use when the user asks to change the comparison layout or its wording, when a panel's material or…
Burn a Sega CD disc image to CD-R so it boots on real Mega-CD / Sega CD hardware. Checks the image is a Sega CD disc, reports its region, verifies the medium is blank and large enough, picks a write speed the medium rates, and writes one Disc-At-Once data…
Prepare and upload an existing, verified record lossless playback capture to YouTube. Bake the validated H40 pixel aspect into a high-resolution square-pixel nearest-neighbor raster, state the encode's CRAM palette switch count, add project metadata, verify…
Source text: Japanese
Build a release (DEBUG=0) Sega CD disc for a profile, record its playback without the DEBUG HUD, and qualify that recording against an existing gate-PASS DEBUG recording of the byte-identical packed stream using the GPGX LOGVDP DMA trace and visual…
Orchestrate the complete SEGA-CD FMV delivery pipeline for one or more source videos: inspect geometry, create a strict H40 profile, simulate and verify the packed stream, make a DEBUG lossless emulator recording, require its complete HUD gate to be…
Project skill for encoding an arbitrary video source with the delta stream codec in tools/sim.py and producing the standard full-length analysis video. Applies the four rules automatically: keep source fps, use resolution up to the DMA limit, preserve source…
Build a DEBUG Sega CD disc by default, then make a fast fixed-Replay FFV1/FLAC recording with RetroArch and Genesis Plus GX from emulator launch through the Mega-CD startup screens and playback, preserving synchronized A/V and producing a native-resolution…
Project skill for reading the "Comp = resident reuse" thresholds (Same/Near/Flbk) from the real delta codec implementation in tools/sim.py, presenting them as a table, and helping tune the values. Use when the user wants to refine comparison thresholds or…
Project skill for reading and presenting the "which tile updates first" priority weights from the real delta codec implementation in tools/sim.py. Use when the user wants to tune update priority, coefficients, or priority layers, or invokes "/priorities".
Render and show one large, detailed whole-movie timeline PNG from a codec-analysis TSV, with canonical Req/supply/Band scales and a measured RUN scale. Use after every encoder adjustment or comparison, when the user asks for a timeline, heatmap, TSV…
Validate, align, combine, inspect, and publicly publish matching codec /timeline and playback /hudline PNGs on one shared whole-movie frame axis with a consolidated header. Use when the user invokes /mixline or wants encoder decisions and recorded HUD…
Render and inspect one whole-movie PNG from a descriptive DEBUG playback HUD TSV and matching schema-16 gate JSON, then combine it with the exact codec timeline. Use after a full recording, for frame-by-frame playback diagnostics, or when the user invokes…
Start a repository task on a fresh branch and complete it through small, verified commits. Use when the user invokes `$new`, asks to cut a branch before changing files, or explicitly wants work committed incrementally while it is being done.
Safely finish the current repository branch by tracing its unmerged parent-branch chain, merging that chain into main, validating and pushing main, deleting only the originally current branch locally and remotely, and closing or commenting on related GitHub…