Teaches positional (3D) audio in flutter_soloud — play3d/play3dClocked/play3dScheduled, listener position/orientation/velocity, per-source attenuation and Doppler, and the per-frame update pattern. Use when the user asks for spatial audio, positional sound…
alnitak/flutter_soloud
SkillsMP has collected 14 skills from alnitak/flutter_soloud. Open a skill to review its source and details.
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Showing 14 of 14 collected skills.
Teaches correct use of flutter_soloud's 12 DSP filters (echo, freeverb, biquad, bassboost, flanger, waveShaper, lofi, robotize, pitchShift, limiter, compressor, parametricEq) at global, per-sound, and per-bus scope, including activation ordering, FilterParam…
Core mental model for the flutter_soloud audio plugin — the SoLoud.instance singleton lifecycle (init/deinit), the AudioSource vs SoundHandle distinction, synchronous play semantics, and cross-platform constraints. Use when the user asks to play a sound, set…
Teaches how to load audio into flutter_soloud via loadAsset/loadMem/loadFile/loadUrl and joinTwoSources, choose between LoadMode.memory and LoadMode.disk, and manage the AudioSource lifecycle (disposeSource, autoDispose, allInstancesFinished). Use when a user…
Teaches how to use flutter_soloud mixing buses (Bus/Buses) to route groups of sounds through a shared sub-mix for collective volume control and shared filters. Use when the user asks for separate music/SFX/UI volume sliders, grouped effects, ducking music…
Teaches how to record the flutter_soloud engine's mixed master output as a Stream<Uint8List> (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV header fix-up and capturing from a worker isolate via…
Teaches everyday playback control in the flutter_soloud package — play()/playSource, pause/stop/seek, looping regions, play speed, and voice introspection and management. Use when the user asks to play a sound, pause/resume/stop playback, seek or show…
Teaches the pull-buffer streaming API of the flutter_soloud audio plugin — setPullBufferStream with its onMoreDataIsNeeded callback, addPullBufferDataStream with byte offsets, seek via engine re-requests, and bounded-memory playback of huge seekable sources…
Teaches sample-accurate audio scheduling in flutter_soloud with playClocked (sounds anchored to a running "physics time" clock) and playScheduled (absolute engine-time scheduling with sample-accurate auto-stop), plus the clock helpers…
Teaches how to add flutter_soloud to a Flutter app, configure each platform (web script tag and COOP/COEP headers, Linux ALSA, Android/iOS/macOS minimum versions), initialize and deinitialize the engine, shrink binaries by excluding the Xiph libs, set up…
Teaches the push buffer-stream API of the flutter_soloud package (setBufferStream, addAudioDataStream, setDataIsEnded, BufferingType, BufferType, icy metadata). Use when the user wants to play audio that arrives in chunks — internet/icecast radio, WebSocket…
Teaches how to generate audio without assets in flutter_soloud using loadWaveform() with the 9 WaveForm oscillators, runtime setWaveform*() tweaks, speechText() (built-in robotic TTS that creates and plays a source), and SoLoudTools.createNotes(). Use when…
Teaches flutter_soloud's two visualization paths — live FFT/wave data via setVisualizationEnabled + the audioVisualizationEvents stream, and offline waveform extraction via readSamplesFromFile/readSamplesFromMem (plus getApproximateVolume for VU meters). Use…
Teaches volume, pan, fade, oscillator, and scheduled-stop control in the flutter_soloud package, including the handle-based model, setPanAbsolute, getApproximateVolume for VU meters, and the limiter filter as the anti-clipping tool. Use when the user asks to…