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diagnostic-client

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UpdatedMay 23, 2026 at 19:48

Play and inspect UnicornHack from an MCP-driven console client. Use when: you need to drive the running UnicornHack.Web game server programmatically (test a feature end-to-end, reproduce a bug, smoke-test a change, or have an agent play a turn); read live game state without launching the Unity client; submit player actions and observe the resulting change sets; query static descriptions or dialog data. The client is a headless .NET console app in test/UnicornHack.DiagnosticClient that connects to the SignalR GameHub exactly like the Unity client and exposes every hub method plus token-efficient state read tools over an MCP stdio server.

Installation

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