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unity-testing

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UpdatedJuly 2, 2026 at 13:54

Write and run Unity Test Framework tests — EditMode (fast, logic) and PlayMode (scene/lifecycle) — via headless batchmode, parse the NUnit XML results, and pair them with visual capture so "tests pass" actually means "the game works". Use when adding or running Unity tests, setting up test assemblies, or verifying gameplay behavior.

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