AOSP Part IV — Native Services & Media. Use when reasoning about
surfaceflinger, audioserver, mediaserver, cameraserver, the graphics
pipeline (BufferQueue, GraphicBuffer, OpenGL ES / Vulkan / Skia / HWUI,
RenderThread, layer composition), the animation system (Choreographer,
ValueAnimator, RenderNode animations, dynamic spring/fling), the audio
stack (AudioFlinger, AudioPolicyManager, AAudio, OpenSL ES, Spatializer),
the media pipeline (MediaCodec, MediaExtractor, NuPlayer, codec2 HAL),
or the sensor stack (SensorService, sensor HAL, batching, wake-up sensors).
Chapters 12–17.
Installation
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
AOSP Part IV — Native Services & Media. Use when reasoning about
surfaceflinger, audioserver, mediaserver, cameraserver, the graphics
pipeline (BufferQueue, GraphicBuffer, OpenGL ES / Vulkan / Skia / HWUI,
RenderThread, layer composition), the animation system (Choreographer,
ValueAnimator, RenderNode animations, dynamic spring/fling), the audio
stack (AudioFlinger, AudioPolicyManager, AAudio, OpenSL ES, Spatializer),
the media pipeline (MediaCodec, MediaExtractor, NuPlayer, codec2 HAL),
or the sensor stack (SensorService, sensor HAL, batching, wake-up sensors).
Chapters 12–17.