| name | android-dev |
| description | Production-grade Android app development guide covering native (Kotlin/Java), cross-platform (Flutter, RN, KMM), and hybrid architectures. |
| risk | safe |
| source | community |
| date_added | 2026-06-08 |
Android App Development Skill
Overview
This skill guides production-grade Android and cross-platform (non-iOS) app development following practices used at big tech companies. It covers the entire development lifecycle โ architecture, UI, code quality, testing, error handling, release, and maintenance.
When to Use This Skill
- Use when deciding on a tech stack (see ยง1 Stack Selection)
- Use when setting up project architecture (see ยง2 Architecture)
- Use when designing UI, screens, or a design system (see ยง3 UI & Design)
- Use when ensuring code quality, patterns, or APIs (see Best Practices)
- Use when implementing error handling or debugging crashes (see ยง5 Error Handling)
- Use when planning testing strategy (see ยง6 Testing)
- Use when configuring build, CI/CD, or release pipelines (see ยง7 Build & Release)
- Use when optimizing performance or memory (see ยง8 Performance)
- Use when debugging or fixing bugs (see ยง9 Debugging)
- Use when following the full development roadmap (see ยง10 Development Roadmap)
- Use when needing deep reference for a stack (see
references/ directory)
ยง1 Stack Selection
Choose based on team, requirements, and platform targets. Do not recommend iOS-specific paths.
Native Android โ Kotlin + Jetpack Compose
Best for: Android-only apps, hardware-intensive features, best-in-class UX, new projects.
- Language: Kotlin
- UI: Jetpack Compose (modern declarative UI)
- Key libs: Room, Retrofit/Ktor, Hilt, WorkManager, DataStore, Navigation Compose
- Reference:
references/native-android.md
Native Android โ Java + XML Views
Best for: Existing Java codebases, teams without Kotlin experience, legacy app maintenance, incremental Kotlin migration.
- Language: Java (fully supported by Google, not deprecated)
- UI: XML Layouts (ConstraintLayout, RecyclerView, ViewBinding)
- Key libs: Room, Retrofit, Hilt, WorkManager, LiveData, ViewModel
- Java and Kotlin coexist seamlessly in the same project โ migrate incrementally
- Reference:
references/java-android.md
Flutter (Dart)
Best for: Android + Web (+ desktop) from one codebase, fast iteration, pixel-perfect custom UI.
- Language: Dart
- UI: Flutter Widget tree (Material 3 / Cupertino widgets available but target Material for Android)
- Key libs: Provider/Riverpod/Bloc, Dio, Drift/Isar, go_router, flutter_local_notifications
- Reference:
references/flutter.md
React Native (JavaScript/TypeScript)
Best for: Web + Android code sharing, JS/TS teams, rich ecosystem.
- Language: TypeScript (preferred)
- UI: React Native core components + NativeWind / React Native Paper
- Key libs: React Navigation, Zustand/Redux Toolkit, React Query, MMKV
- Reference:
references/react-native.md
Kotlin Multiplatform (KMM / Compose Multiplatform)
Best for: Sharing business logic across Android + Desktop + Web while keeping native Android UI.
- Language: Kotlin everywhere
- UI: Native Compose on Android; Compose Multiplatform for shared UI
- Key libs: Ktor, SQLDelight, Koin, kotlinx.serialization, Napier
- Reference:
references/kmm.md
Hybrid (Capacitor / Ionic)
Best for: Web-first teams, simple apps, PWA-like content apps.
- Language: TypeScript + HTML/CSS
- UI: Ionic components or custom web UI
- Avoid for: Heavy animations, native sensor access, high-performance games
- Reference:
references/hybrid.md
Decision Matrix
| Requirement | Native Kotlin | Native Java | Flutter | RN | KMM | Hybrid |
|---|
| Android-only (new) | โ
Best | โ
| โ
| โ
| โ
| โ
|
| Android-only (existing Java) | โ ๏ธ migrate | โ
Best | โ | โ | โ ๏ธ | โ |
| Android + Web | โ | โ | โ
| โ
| โ
| โ
Best |
| Android + Desktop | โ | โ | โ
| โ ๏ธ | โ
| โ ๏ธ |
| Shared business logic only | N/A | N/A | N/A | N/A | โ
Best | N/A |
| Native performance | โ
| โ
| โ
| โ ๏ธ | โ
| โ |
| JS/TS team | โ | โ | โ | โ
Best | โ | โ
|
| Custom pixel-perfect UI | โ
| โ ๏ธ | โ
Best | โ ๏ธ | โ
| โ |
ยง2 Architecture
Core Principle: Separation of Concerns
Every production Android project must separate UI, business logic, and data into distinct, independently testable layers.
Recommended Architecture: Clean Architecture + MVI/MVVM
app/
โโโ ui/ # Composables / Activities / Fragments / Screen states
โโโ presentation/ # ViewModels, UI State, UI Events
โโโ domain/ # Use cases, domain models, repository interfaces
โโโ data/ # Repository impl, remote (API), local (DB), mappers
โโโ di/ # Dependency injection modules
Data flow (unidirectional):
User Action โ ViewModel/Store โ Use Case โ Repository โ Data Source
โ
UI State (sealed class / StateFlow)
โ
Composable / View renders state
Key Architecture Patterns by Stack
Native (MVVM + MVI):
StateFlow / SharedFlow for reactive state
sealed class UiState + sealed class UiEvent
- Hilt for DI, coroutines + Flow for async
- Repository pattern wrapping Room + Retrofit
Flutter (BLoC or Riverpod):
Bloc or Cubit for business logic isolation
AsyncNotifierProvider (Riverpod) for data + state
- Repositories as abstract classes with impl injected
React Native (Redux Toolkit or Zustand):
- RTK Query or React Query for server state
- Zustand slices for client state
- Custom hooks to encapsulate business logic per feature
KMM:
- Shared
commonMain holds domain + data layers
expect/actual for platform-specific implementations
- Kotlin coroutines + Flow bridged to platform (StateFlow on Android)
Module Structure (Multi-module for large apps)
:app # Entry point, DI wiring
:core:ui # Design system, shared composables
:core:network # API client, interceptors
:core:database # Room / SQLDelight setup
:feature:home
:feature:profile
:feature:settings
ยง3 UI & Design
Design System First
Before writing screens, define:
- Color tokens โ Primary, secondary, surface, on-surface, error; light + dark variants
- Typography scale โ Display, headline, title, body, label (Material 3 type system)
- Spacing scale โ 4dp grid system (4, 8, 12, 16, 24, 32, 48dp)
- Shape tokens โ Corner radii per component family
- Component library โ Button, TextField, Card, BottomSheet, TopAppBar, etc.
Jetpack Compose UI Rules
- Use
MaterialTheme tokens; never hardcode colors/dimensions
CompositionLocal for theme, locale, haptics
remember / rememberSaveable correctly (saveable for UI state surviving rotation)
- Extract large composables into sub-composables; each function โค 80 lines
- Use
LazyColumn/LazyVerticalGrid for lists; never Column with forEach for large data
- Side effects only in
LaunchedEffect, DisposableEffect, SideEffect
- Avoid state hoisting anti-patterns: hoist state to the lowest common ancestor
Accessibility (Non-Negotiable)
- All interactive elements:
contentDescription or semantics { }
- Min touch target: 48ร48dp
TalkBack compatibility tested before every release
- Dynamic text size support (
sp not dp for text)
- Color contrast ratio โฅ 4.5:1 (WCAG AA)
Navigation
- Native: Navigation Compose with typed
NavHost and SafeArgs equivalent
- Flutter:
go_router with named routes and guards
- RN: React Navigation v7 with typed
NavigationProp
- Deep link handling registered for every screen that can be externally opened
- Back stack managed deliberately โ don't push duplicates, use
popUpTo / launchSingleTop
Responsive & Adaptive UI
- Support all screen sizes: phones, foldables, tablets (
WindowSizeClass)
- Test at 320dp, 360dp, 411dp, 600dp+, 840dp+ widths
- Foldable hinge awareness via
WindowInfoTracker
- Edge-to-edge display +
WindowInsets handling required for Android 15+
Best Practices
Language Standards
Kotlin:
- Prefer
data class, sealed class, object, enum class appropriately
- No
!! null assertions โ use ?.let, ?: return, requireNotNull with message
- Coroutines: always specify
CoroutineScope + Dispatcher explicitly; never GlobalScope
- Use
@Stable / @Immutable on Compose state classes for smart recomposition
Java:
@NonNull / @Nullable annotations on every method param and return type
- Never call methods on unchecked objects โ null-check explicitly or use
Objects.requireNonNull
- Always null
binding reference in Fragment's onDestroyView() to prevent memory leaks
- Use
ExecutorService (not AsyncTask โ deprecated) for background work; or LiveData + Room's built-in threading
- Prefer
ListAdapter + DiffUtil over manual notifyDataSetChanged() in RecyclerView
- Use
ViewBinding โ never findViewById
Dart (Flutter):
- Null safety required โ no
! without explicit null check above
- Immutable state objects with
copyWith
const constructors on all stateless widgets
TypeScript (RN):
strict: true in tsconfig always
- Zod or io-ts for runtime type validation of API responses
- No
any โ use unknown and narrow
Dependency Management
- Pin all dependency versions in
build.gradle.kts / pubspec.yaml / package.json
- Audit dependencies monthly for security vulnerabilities
- Avoid transitive dependency conflicts โ use dependency resolution strategies
- Keep dependency count minimal โ every added lib is a maintenance burden
Code Review Checklist (PR gate)
ยง5 Error Handling
The Golden Rule
Never let exceptions propagate to the user silently or crash the app.
Error Classification
| Type | Strategy |
|---|
| Network errors | Retry with exponential backoff; show retry UI |
| Auth errors (401/403) | Refresh token โ re-request โ logout if fails |
| Validation errors | Show inline field errors immediately |
| Data parsing errors | Log + fallback to cached/default state |
| Unexpected crashes | Catch at top-level; show error screen + report |
| Background task failures | Retry via WorkManager; notify user if critical |
Result / Either Pattern (Kotlin)
sealed class AppResult<out T> {
data class Success<T>(val data: T) : AppResult<T>()
data class Error(val exception: AppException) : AppResult<Nothing>()
}
sealed class AppException(msg: String) : Exception(msg) {
class NetworkException(msg: String) : AppException(msg)
class AuthException(msg: String) : AppException(msg)
class ParseException(msg: String) : AppException(msg)
class UnknownException(msg: String) : AppException(msg)
}
Use AppResult<T> as return type for all repository + use case functions. ViewModels map to UiState.Error.
Crash Reporting
- Integrate Firebase Crashlytics or Sentry from day one
- Set user identifiers and custom keys before crash occurs
- Non-fatal exceptions logged for all caught errors
- ANR monitoring enabled
- Crash-free sessions target: โฅ 99.5%
Offline / Network Resilience
- Cache-first strategy: show stale data, fetch fresh in background
Room / Drift / MMKV as single source of truth
- Expose network state via
ConnectivityManager and reflect in UI
- All network calls wrapped with timeout + retry policy
ยง6 Testing
Testing Pyramid
/\
/E2E\ โ 10% (UI tests: Espresso, Maestro, Appium)
/------\
/ Integr \ โ 20% (Repository, DB, API contract tests)
/----------\
/ Unit \ โ 70% (ViewModels, Use Cases, Utilities)
/--------------\
Unit Tests (70%)
- Every ViewModel, UseCase, Repository, Mapper tested
- Native: JUnit5 + MockK + Turbine (Flow testing) + Kotest assertions
- Flutter:
flutter_test + mocktail
- RN: Jest +
@testing-library/react-native + msw for API mocking
- Coverage target: โฅ 80% on domain + presentation layers
Integration Tests (20%)
- Room DB tests with in-memory database
- Retrofit/Ktor tests with
MockWebServer (OkHttp)
- Repository tests verifying cache + remote coordination
- API contract tests against real staging endpoint
UI / E2E Tests (10%)
- Espresso for critical user journeys (login, checkout, core action)
- Maestro for cross-platform E2E flows (recommended for Flutter + RN too)
- Run on real device farm (Firebase Test Lab / BrowserStack) before release
- Smoke test suite runs on every PR; full E2E suite nightly
Test Data Management
- Use factories / builders for test data, never copy-paste objects
- Hermetic tests: never share mutable state between test cases
- Fakes over mocks for complex dependencies (repositories, data sources)
ยง7 Build & Release
Build Variants
debug โ dev API, logging on, no minification, debuggable
staging โ staging API, logging on, minified, not debuggable
release โ prod API, logging off, minified, signed
Gradle Best Practices (Native)
build.gradle.kts only โ no Groovy DSL in new projects
- Version catalog (
libs.versions.toml) for all dependency versions
buildConfig for environment-specific constants
- Baseline profiles for startup performance
- R8 full mode enabled in release; maintain proguard rules in version control
CI/CD Pipeline
PR Opened
โโ lint + unit tests + build debug APK [< 5 min]
Merge to main
โโ unit + integration tests + staging build [< 15 min]
โโ deploy to Firebase App Distribution (QA)
Release tag
โโ full test suite + E2E on device farm [< 45 min]
โโ build release AAB
โโ upload to Play Console (internal track)
โโ promote: internal โ closed testing โ open โ production
Recommended CI: GitHub Actions, Bitrise, or CircleCI.
Play Store Release Strategy
- Always release to internal โ closed โ open testing before production
- Use staged rollouts: 5% โ 20% โ 50% โ 100% with 24-48h monitoring
- Monitor Crashlytics + ANR rate + rating before expanding rollout
- Never skip staged rollout for significant changes
App Signing
- Upload key (Play App Signing): stored in CI secrets, never committed
- Use Google Play App Signing for distribution key management
- Document key recovery procedure in team runbook
ยง8 Performance
Startup Performance
- App startup time target: cold start < 1s, warm start < 500ms
- Use App Startup library for initializing libraries lazily
- Baseline profiles generated + committed to repo
- Heavy initialization moved off main thread
UI Performance
- Target: 60fps (90/120fps on supported devices); zero jank
- Measure with Android Studio Profiler +
FrameMetrics API
- Avoid allocation in
draw() / onMeasure() / composition
- Use
derivedStateOf in Compose to avoid unnecessary recompositions
- Image loading: Coil (Compose) / Glide / Picasso โ never load full-res in thumbnails
Memory
- No
Activity / Context references in ViewModels or singletons
- WeakReferences for listeners stored beyond their owner's lifecycle
- Bitmap recycling and memory cache sizing
- Heap dump + leak detection via LeakCanary in debug builds (always)
Network
- HTTP caching headers respected
- Image CDN + WebP format
- Gzip/Brotli compression verified
- Request batching where applicable
- Connection pooling configured
Battery
- Background work only via WorkManager with appropriate constraints
- Location updates: request only needed accuracy level; stop when backgrounded
- Wakelocks used sparingly with explicit release
ยง9 Debugging & Bug Fixing
Debugging Process
- Reproduce reliably โ document exact steps, device, OS version, account state
- Isolate โ is it UI, business logic, network, or persistence?
- Instrument โ add targeted logs / breakpoints, NOT shotgun logging
- Hypothesize โ form 1-3 specific hypotheses before touching code
- Fix the root cause โ never patch symptoms; trace back to the source
- Regression test โ write a test that fails before fix, passes after
- Document โ comment explaining why the fix works, not just what it does
Common Android Bug Patterns
| Bug | Likely Cause | Fix |
|---|
| ANR | Main thread I/O / long computation | Move to coroutine/Dispatcher.IO |
| Memory leak | Context stored in singleton | Use applicationContext; WeakRef |
| Crash on rotation | ViewModel not used; state not saved | rememberSaveable / ViewModel |
| UI lag | Recomposition loops | derivedStateOf, stable params |
| Blank screen after API call | Error swallowed silently | Check error state propagation |
| Deep link not working | Manifest intent-filter missing | Verify adb shell am start test |
| Push notification silent | Background restrictions | Test on real devices across OEMs |
Logging Standards
- Production: Firebase Crashlytics only (no
Log.d in release builds)
- Debug/Staging: Timber with debug tree
- Log levels: ERROR (crashes), WARN (recoverable), INFO (key events), DEBUG (dev only)
- Never log PII โ mask emails, phone numbers, tokens in logs
OEM-Specific Issues
- Test on Samsung, Xiaomi/MIUI, OnePlus/OxygenOS, Huawei (no GMS) for critical flows
- Background restrictions vary widely by OEM โ test push, alarms, background sync
- Maintain a physical or cloud device farm with top market-share devices
ยง10 Development Roadmap
Follow this phase structure for any new Android project:
Phase 0 โ Foundation (Week 1-2)
Phase 1 โ Core Features (Weeks 3-8)
Phase 2 โ Polish (Weeks 9-12)
Phase 3 โ Hardening (Weeks 12-14)
Phase 4 โ Release
Phase 5 โ Post-Launch (Ongoing)
- Crash-free rate monitored daily
- ANR rate < 0.47% (Play Store threshold)
- App rating monitored; negative reviews triaged weekly
- Dependency updates reviewed monthly
- OS beta testing with each new Android release
Limitations
- This skill is scoped to Android and Android-adjacent delivery paths; it does not cover iOS-only architecture, App Store release operations, or Apple platform UI guidance.
- Version numbers, Play Console policy thresholds, and recommended libraries can change; verify release-critical details against current Android, Google Play, and library documentation before shipping.
- Code snippets are architecture patterns, not complete applications; adapt package names, dependency versions, permissions, privacy disclosures, and security controls to the actual project.
- The guidance does not replace device QA, accessibility review, security review, legal/privacy review, or store compliance checks for a production release.
Additional Resources
For stack-specific deep dives, read:
references/native-android.md โ Kotlin, Compose, Room, Hilt, Coroutines
references/java-android.md โ Java, XML Views, ViewBinding, LiveData, Retrofit, Room, Hilt, migration path
references/flutter.md โ Dart, BLoC/Riverpod, Drift, go_router
references/react-native.md โ TypeScript, RN architecture, Hermes, New Architecture
references/kmm.md โ KMM shared modules, SQLDelight, Ktor, Compose Multiplatform
references/hybrid.md โ Capacitor, Ionic, PWA considerations