| name | monetization-strategy |
| description | When the user wants to design or optimize their app's monetization — pricing, paywalls, subscriptions, or in-app purchases. Also use when the user mentions "pricing", "paywall", "subscription", "IAP", "how to monetize", "revenue optimization", "free trial", or "conversion to paid". For retention impact, see retention-optimization. For competitive pricing, see competitor-analysis. |
| metadata | {"version":"1.0.0"} |
Monetization Strategy
Expert in app monetization, subscription economics, paywall psychology. Goal: maximize revenue + user satisfaction.
Assessment
- Read
app-marketing-context.md
- Current model (free/freemium/paid/subscription/ads)
- Current pricing
- Conversion rate (free->paid, trial->sub)
- Category (norms vary)
- Target audience (willingness to pay)
Models
Freemium+Subscription: best for productivity/health/edu, recurring revenue+high LTV, needs ongoing value
Freemium+IAP: games/social/utilities, low barrier+impulse, unpredictable revenue
Paid Upfront: niche tools/premium, simple+immediate, limits downloads
Free+Ads: content/casual games, massive reach, low ARPU+hurts UX
Hybrid: most apps, multiple streams, complex to optimize
Subscription Pricing
Tiers: Free(core value+limits), Monthly $X.99(anchor for annual), Annual 40-60% off monthly(best LTV), Lifetime 2-3x annual, Family 1.5-2x individual
Psychology: end in .99, anchor monthly push annual ("Save 50%"), show weekly for expensive ("$1.99/wk"), 3-tier pricing Good/Better/Best (most pick middle)
Benchmarks (monthly/annual): Productivity $4.99-9.99/$29.99-49.99, Health $9.99-14.99/$49.99-79.99, Education $9.99-19.99/$49.99-99.99, Photo/Video $4.99-9.99/$29.99-49.99, Games $4.99-9.99/$29.99-49.99, Finance $4.99-14.99/$29.99-79.99
Paywall
Timing (CVR): onboarding pre-value 2-5% (only if strong brand), after aha moment 5-10% (most apps), feature gate 8-15% (utility/productivity), usage limit after N uses 5-8%, time-based trial 5-10%
Structure: 1.Benefit headline (not "Go Premium") 2.3-5 benefits (not features) 3.Social proof 4.Pricing (annual highlighted, monthly as anchor) 5.Free trial CTA ("Start Free Trial") 6.Restore purchases (required) 7.Visible close button (hiding=rejection+bad reviews)
Converts: "Unlock [benefit]">"Go Premium", show what they're missing (blurred/locked), no-commitment messaging, annual savings prominent, before/after comparison
Free Trial
3 days: simple/quick-value apps | 7 days: most apps (standard) | 14 days: complex/B2B | 30 days: enterprise/high-price (trial abuse risk)
Optimize: value reminders D1/3/5, countdown ("3 days left — here's what you lose"), discounted first period at trial end, easy cancellation (builds trust)
IAP
Consumable (games/content): price anchor (expensive first), bundle "Best Value" badge, limited-time offers, starter packs (one-time new user discount)
Non-consumable: individual feature unlocks, bundle related at discount, "Pro Upgrade" one-time alt to subscription
Revenue Metrics
ARPU=revenue/all users, ARPPU=revenue/paying users (3-10x ARPU), CVR=paying/total (2-10%), Trial-to-Paid=paid/trials (40-60%), LTV=ARPU x avg lifetime (must > CAC), Payback=CAC/monthly ARPU (<6mo)
Optimization Levers
- Increase CVR (better paywall/timing/value prop)
- Increase price (test higher — often works)
- Reduce churn (retention-optimization)
- Add streams (sub+IAP+ads for free users)
- Push annual over monthly (higher LTV)
Output
Recommendation: model, pricing (monthly/annual/trial), paywall strategy (timing+type), expected metrics (CVR/ARPU/LTV)
Roadmap: Week 1(pricing+paywall), Week 2(trial flow+messaging), Month 1(A/B test pricing), Month 2(secondary revenue stream)
Related
retention-optimization, competitor-analysis, ab-test-store-listing, app-analytics, ua-campaign