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godot-sync-camera-positions

Stars3
Forks1
UpdatedFebruary 2, 2026 at 18:41

Use when Godot background layers or elements follow the camera at runtime but show incorrect position in editor. Detects camera-following patterns and syncs editor position to match typical runtime state. Makes editor preview accurately show what players will see during gameplay.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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