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godot-sync-parallax

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UpdatedFebruary 2, 2026 at 18:41

Use when Godot ParallaxBackground/ParallaxLayer nodes show incorrect positions in editor due to parallax multipliers. Calculates correct editor positions based on camera start position and parallax motion scale. Makes parallax layers preview realistically in editor, matching gameplay appearance.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

SKILL.md
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