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godot-sync-static-positions

Stars3
Forks1
UpdatedFebruary 2, 2026 at 18:41

Use when Godot nodes have position set in both .tscn (editor) and _ready() (code), creating confusion about actual runtime position. Detects static position assignments that conflict with editor values. Syncs to single source of truth, making editor preview match game behavior (WYSIWYG).

Installation

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