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skills

skills contains 19 collected skills from avelrl, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
19
Stars
2
updated
2026-04-22
Forks
0
Occupation coverage
7 occupation categories · 100% classified
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Skills in this repository

asset-audit
software-developers

Audit game assets against naming, size, format, and reference integrity rules.

2026-04-22
implement-system
software-developers

Implement one approved game system in production-facing project code.

2026-04-22
prepare-demo
special-effects-artists-and-animatorsproducers-and-directors

Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.

2026-04-22
design-system
web-and-digital-interface-designers

Write or update a game-system GDD using the canonical gamedev template.

2026-04-20
map-systems
software-developers

Decompose a game concept into systems, map dependencies, and maintain the systems index.

2026-04-20
setup-engine
software-developers

Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.

2026-04-20
obsidian-format-tags
file-clerks-434071

Refactor one raw Obsidian note into a clean, structured note with preserved meaning, frontmatter, and useful tags.

2026-03-28
web-ui-doctor
software-quality-assurance-analysts-and-testers

Use when browser testing is blocked and Codex must diagnose the exact failure layer: app server, local bind, reachability, repo wrapper, browser launch, trust/profile config, or sandbox/runtime. This is the doctor skill, not the normal runner.

2026-03-27
web-ui-smoke
software-quality-assurance-analysts-and-testers

Use when Codex needs to run a local web app in a real browser, click/fill/press, wait for visible UI changes, save screenshots, and inspect console/page/request errors. Best default for browser smoke tests across repos.

2026-03-27
assemble-mvp
software-developers

Integrate implemented systems into one small playable MVP or vertical slice.

2026-03-27
bootstrap-project
software-developers

Create the initial runnable game project scaffold from the approved technical preferences.

2026-03-27
playtest-and-tune
special-effects-artists-and-animators

Run a focused playtest pass on the current build and tune the MVP without broadening scope.

2026-03-27
prototype
software-developers

Build a throwaway game prototype to answer one concrete design or technical question.

2026-03-25
architecture-decision
software-developers

Create or update an ADR using the shared canonical template.

2026-03-23
reverse-document
software-developers

Create technical documentation from existing implementation using the shared canonical templates.

2026-03-23
tech-debt
software-developers

Track, categorize, and prioritize technical debt in a shared register.

2026-03-23
gate-check
project-management-specialists

Validate readiness to move from one game-project stage to the next.

2026-03-23
project-stage-detect
project-management-specialists

Assess a game project's current stage, gaps, and realistic next steps.

2026-03-23
localize
software-developers

Scan, extract, validate, or summarize localization state for a game project.

2026-03-23