Author Hi Tuto HTML lesson capsules. Use when emitting final lesson HTML, choosing scroll vs Canvas Studio vs slide shell, wiring tutor hooks, or applying postprocess/CSP constraints.
ayushozha/hituto
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Author immersive educational mini-games inside HTML lesson capsules. Default to a Code Artists Recursion Galleries–style Three.js explore stage using the first-party Quaternius toon kit when characters are needed. Classic allowlisted Three.js only — never…
Author parameter-driven educational simulations inside HTML lesson capsules. Use when the lesson archetype is simulation (or the plan centers on observing a dynamic system). Canvas or allowlisted Three.js — never Phaser. Distinct from the game skill (no…
Server-owned GameManifest templates and toon-gallery runtime. Authors do not write Three.js for archetype=game when GAME_DESIGN_ENABLED — fill the manifest; this skill owns the stage.
Source-grounding rules — cite retrieved facts, never invent specifics, prefer source packs over web when a document is attached. Use when a lesson has source packs or research. (Body pending Deep Agents skills wiring.)
Core pedagogy for Hi Tuto lessons — one mechanism per lesson, prerequisite ordering, active recall. Use when scoping or sequencing lesson content. (Body pending Deep Agents skills wiring.)
Data-synthesis guidance — generating plausible datasets for visualizations or simulations when no source data exists. Use during asset_plan for data-driven capsules. (Body pending Deep Agents skills wiring.)
Shared Hi Tuto UI/UX contract for LLM-authored HTML lesson capsules. Use whenever the capsule-author creates or refines page, slide, or free-form studio HTML so generated learning content matches the trusted Hi Tuto app instead of looking like a generic docs…
Generate PBR meshes (Hunyuan 3D Pro) for specimen-mode Studio lessons only. Use when presentation is studio, studio_mode is specimen, and a subject needs realistic 3D. Studio chrome lives in ui-studio-style — this skill owns mesh generation only.
Advanced maths — proofs, calculus, and linear-algebra visualizations. Use for university-level, proof-based, or higher-maths topics. (Body pending Deep Agents skills wiring.)
Chemistry lessons — reactions, bonding, molecular structure, periodic trends. Use for chemistry topics (may pair with 3D molecule meshes). (Body pending Deep Agents skills wiring.)
Health and physiology lessons — body systems, processes, and anatomy. Use for health, medicine, nutrition, and human-biology topics. (Body pending Deep Agents skills wiring.)
History lessons — timelines, cause-and-effect chains, primary sources, and maps. Use for historical and social-studies topics. (Body pending Deep Agents skills wiring.)
Maths lessons — interactive number lines, step-by-step derivations, worked examples and drills. Use for arithmetic, algebra, and geometry topics. (Body pending Deep Agents skills wiring.)
Science lesson guidance for coursegen. Use for biology, physics, earth science, and when lessons need structural 3D, labs, or Canvas Studio inspectable UIs.
Default scroll-page lesson shell — a scrollable interactive mini-app with a clear section rhythm. Use when knobs.presentation is page (or resolves to the default).
Slide-deck lesson shell — one idea per slide with prev/next navigation. Use when knobs.presentation is slide or the learner asked for slides/deck/presentation mode.
Build stage-first Hi Tuto Studio lessons using the validated specimen, simulation, or process-cutaway mode. Use for presentation=studio lessons, spatial inspection, controllable systems, and staged internal processes; select image-to-3D only for suitable…
Visualization guidance — choosing chart types and canvas interactions, mapping data to visuals. Use when a lesson centers on a chart or interactive visualization. (Body pending Deep Agents skills wiring.)
Hi-Tuto design system for all frontend/UI work in this repo. Use whenever creating or modifying React components, pages, styles, Tailwind classes, or the dimensional SVG mascot and its emotions in frontend/ — ensures the Thinkby-inspired look stays consistent.