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Related occupations SOC
Based on SOC occupation classification
name slack-gif-creator description A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack. type skill created 2026-02-27T00:00:00.000Z domain productivity category developer-experience risk unknown source community tags ["skill","productivity","developer-experience","slack","gif","creator"]
Slack GIF Creator
A toolkit providing utilities and knowledge for creating animated GIFs optimized for Slack.
Slack Requirements
Dimensions:
Emoji GIFs: 128x128 (recommended)
Message GIFs: 480x480
Parameters:
FPS: 10-30 (lower is smaller file size)
Colors: 48-128 (fewer = smaller file size)
Duration: Keep under 3 seconds for emoji GIFs
Core Workflow
from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw
builder = GIFBuilder(width=128 , height=128 , fps=10 )
for i in range (12 ):
frame = Image.new('RGB' , (128 , 128 ), (240 , 248 , 255 ))
draw = ImageDraw.Draw(frame)
builder.add_frame(frame)
builder.save('output.gif' , num_colors=48 , optimize_for_emoji=True )
Drawing Graphics
Working with User-Uploaded Images
If a user uploads an image, consider whether they want to:
Use it directly (e.g., "animate this", "split this into frames")
Use it as inspiration (e.g., "make something like this")
Load and work with images using PIL:
from PIL import Image
uploaded = Image.open ('file.png' )
Drawing from Scratch When drawing graphics from scratch, use PIL ImageDraw primitives:
from PIL import ImageDraw
draw = ImageDraw.Draw(frame)
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3 )
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3 )
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5 )
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3 )
Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.
Making Graphics Look Good Graphics should look polished and creative, not basic. Here's how:
Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.
Use gradients for backgrounds (create_gradient_background)
Layer multiple shapes for complexity (e.g., a star with a smaller star inside)
Make shapes more interesting :
Don't just draw a plain circle - add highlights, rings, or patterns
Stars can have glows (draw larger, semi-transparent versions behind)
Combine multiple shapes (stars + sparkles, circles + rings)
Use vibrant, complementary colors
Add contrast (dark outlines on light shapes, light outlines on dark shapes)
Consider the overall composition
For complex shapes (hearts, snowflakes, etc.):
Use combinations of polygons and ellipses
Calculate points carefully for symmetry
Add details (a heart can have a highlight curve, snowflakes have intricate branches)
Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.
Available Utilities
GIFBuilder (core.gif_builder) Assembles frames and optimizes for Slack:
builder = GIFBuilder(width=128 , height=128 , fps=10 )
builder.add_frame(frame)
builder.add_frames(frames)
builder.save('out.gif' , num_colors=48 , optimize_for_emoji=True , remove_duplicates=True )
Validators (core.validators) Check if GIF meets Slack requirements:
from core.validators import validate_gif, is_slack_ready
passes, info = validate_gif('my.gif' , is_emoji=True , verbose=True )
if is_slack_ready('my.gif' ):
print ("Ready!" )
Easing Functions (core.easing) Smooth motion instead of linear:
from core.easing import interpolate
t = i / (num_frames - 1 )
y = interpolate(start=0 , end=400 , t=t, easing='ease_out' )
Frame Helpers (core.frame_composer) Convenience functions for common needs:
from core.frame_composer import (
create_blank_frame,
create_gradient_background,
draw_circle,
draw_text,
draw_star
)
Animation Concepts
Shake/Vibrate Offset object position with oscillation:
Use math.sin() or math.cos() with frame index
Add small random variations for natural feel
Apply to x and/or y position
Pulse/Heartbeat Scale object size rhythmically:
Use math.sin(t * frequency * 2 * math.pi) for smooth pulse
For heartbeat: two quick pulses then pause (adjust sine wave)
Scale between 0.8 and 1.2 of base size
Bounce Object falls and bounces:
Use interpolate() with easing='bounce_out' for landing
Use easing='ease_in' for falling (accelerating)
Apply gravity by increasing y velocity each frame
Spin/Rotate Rotate object around center:
PIL: image.rotate(angle, resample=Image.BICUBIC)
For wobble: use sine wave for angle instead of linear
Fade In/Out Gradually appear or disappear:
Create RGBA image, adjust alpha channel
Or use Image.blend(image1, image2, alpha)
Fade in: alpha from 0 to 1
Fade out: alpha from 1 to 0
Slide Move object from off-screen to position:
Start position: outside frame bounds
End position: target location
Use interpolate() with easing='ease_out' for smooth stop
For overshoot: use easing='back_out'
Zoom Scale and position for zoom effect:
Zoom in: scale from 0.1 to 2.0, crop center
Zoom out: scale from 2.0 to 1.0
Can add motion blur for drama (PIL filter)
Explode/Particle Burst Create particles radiating outward:
Generate particles with random angles and velocities
Update each particle: x += vx, y += vy
Add gravity: vy += gravity_constant
Fade out particles over time (reduce alpha)
Optimization Strategies Only when asked to make the file size smaller, implement a few of the following methods:
Fewer frames - Lower FPS (10 instead of 20) or shorter duration
Fewer colors - num_colors=48 instead of 128
Smaller dimensions - 128x128 instead of 480x480
Remove duplicates - remove_duplicates=True in save()
Emoji mode - optimize_for_emoji=True auto-optimizes
builder.save(
'emoji.gif' ,
num_colors=48 ,
optimize_for_emoji=True ,
remove_duplicates=True
)
Philosophy
Knowledge : Slack's requirements and animation concepts
Utilities : GIFBuilder, validators, easing functions
Flexibility : Create the animation logic using PIL primitives
Rigid animation templates or pre-made functions
Emoji font rendering (unreliable across platforms)
A library of pre-packaged graphics built into the skill
Note on user uploads : This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.
Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.
Dependencies pip install pillow imageio numpy
When to Use This skill is applicable to execute the workflow or actions described in the overview.
Connections
Domain: [[Produktivitaet & Werkzeuge]]
Kategorie: [[Developer Experience]]
Dateien:
4x .py (core/easing.py, ...)
LICENSE.txt
requirements.txt
Navigation: [[Skills Uebersicht]], [[Home]]