| name | skill-team-implement |
| description | Orchestrate multi-agent implementation with parallel phase execution. Spawns teammates for independent phases and coordinates dependent phases. Includes debugger teammate for error recovery. |
| allowed-tools | Agent, Bash, Edit, Read, Write, Glob |
Team Implement Skill
Multi-agent implementation with wave-based phase parallelization. Analyzes phase dependencies to identify parallelization opportunities, spawns teammates for independent phases, and coordinates sequential execution of dependent phases.
IMPORTANT: This skill requires CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1 environment variable. If team creation fails, gracefully degrades to single-agent implementation via skill-implementer.
Context References
Reference (load as needed during coordination):
- Path:
.claude/context/patterns/team-orchestration.md - Wave coordination patterns
- Path:
.claude/context/formats/team-metadata-extension.md - Team result schema
- Path:
.claude/context/formats/return-metadata-file.md - Base metadata schema
- Path:
.claude/context/reference/team-wave-helpers.md - Reusable wave patterns
Trigger Conditions
This skill activates when:
/implement N --team is invoked
- Task exists and has implementation plan
- Team mode is requested via --team flag
Input Parameters
| Parameter | Type | Required | Description |
|---|
task_number | integer | Yes | Task to implement |
plan_path | string | Yes | Path to implementation plan |
resume_phase | integer | No | Phase to resume from |
team_size | integer | No | Max concurrent teammates (2-4, default 2) |
session_id | string | Yes | Session ID for tracking |
model_flag | string | No | Model override (haiku, sonnet, opus, fable). If set, use instead of default |
effort_flag | string | No | Effort level (fast, hard). Passed as prompt context |
Model Selection: Determine teammate model early:
teammate_model="${model_flag:-sonnet}"
model_preference_line="Model preference: Use Claude ${teammate_model^} for this task."
Execution Flow
Stage 1: Input Validation
Validate required inputs:
task_number - Must exist in state.json
plan_path - Must exist and contain phases
team_size - Clamp to range [2, 4], default 2
task_data=$(jq -r --argjson num "$task_number" \
'.active_projects[] | select(.project_number == $num)' \
specs/state.json)
if [ -z "$task_data" ]; then
return error "Task $task_number not found"
fi
task_type=$(echo "$task_data" | jq -r '.task_type // "general"')
status=$(echo "$task_data" | jq -r '.status')
project_name=$(echo "$task_data" | jq -r '.project_name')
if [ ! -f "$plan_path" ]; then
return error "Plan not found: $plan_path"
fi
team_size=${team_size:-2}
[ "$team_size" -lt 2 ] && team_size=2
[ "$team_size" -gt 4 ] && team_size=4
Stage 2 + Stage 3: Preflight Status Update and Postflight Marker
Source skill-base.sh once, then follow @.claude/context/patterns/skill-preflight-flow.md in
full for Stage 2 (preflight status update) and Stage 3 (marker creation):
source .claude/scripts/skill-base.sh
padded_num=$(printf "%03d" "$task_number")
skill_name="skill-team-implement"
operation="implement"
Routing fix: this call replaces a hand-rolled state-write.sh status write with
update-task-status.sh preflight (via skill_preflight_update), which regenerates TODO.md
internally — TODO.md's Task Order block is therefore no longer stale for the whole duration of a
team run, since it is now refreshed at preflight, not only at postflight.
operation="implement" (not "team-implement") is required here: update-task-status.sh's
target_status vocabulary has no team-implement value, so this skill maps onto the plain
implement operation, same as skill-implementer.
Marker unification note: this skill's marker previously carried "Shape D" — a team_size
field and no created/stop_hook_active. skill_create_postflight_marker's fixture test asserts
an EXACT Shape A key set, so team_size is dropped here rather than carried as an extra field;
the marker's operation field now reads "implement" (matching $operation above) rather than
"team-implement".
Stage 4: Check Team Mode Availability
Verify Agent Teams feature is available:
if [ "$CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS" != "1" ]; then
echo "Warning: Team mode unavailable, falling back to single agent"
fi
Stage 4a: Fallback to Single Agent
If team mode is unavailable:
- Log warning about degradation.
- Invoke the underlying single-agent subagent directly via the Agent tool
(
subagent_type: "general-implementation-agent", the same subagent skill-implementer's own
Stage 5 invokes) — passing the same task_context/delegation_context/format-specification this
skill would otherwise have assembled per-phase-teammate. Do NOT invoke the whole
skill-implementer skill: that would re-run its own full preflight/postflight/continuation
lifecycle on top of this skill's, double-writing status and markers, and is the defect this
stage previously carried.
- Add
degraded_to_single: true to the metadata: record it via
specs/${padded_num}_${project_name}/.degraded-fallback-note.json
({"degraded_to_single": true, "reason": "team mode unavailable"}) before invoking the
subagent, and merge that flag into Stage 13's metadata-write content when composing the final
team execution summary.
- Follow
@.claude/context/patterns/skill-self-execution-fallback.md's write obligation as
Stage 4c below describes: the directly-invoked subagent already writes .return-meta.json
(satisfying the obligation), so Stage 4c is a no-op in the direct-subagent case.
- Continue with postflight — the resulting
.return-meta.json is read exactly like the normal
team-implementation path.
Stage 4c: Self-Execution Fallback
Follow @.claude/context/patterns/skill-self-execution-fallback.md in full. This skill's success
status value for that block's write obligation is "implemented". As Stage 4a Step 4 notes, this
stage is reached in its "real write" capacity only when this skill performed work inline without
invoking any subagent at all.
Stage 4b: Calculate Artifact Number
Read next_artifact_number from state.json and use (current-1) since summary stays in the same round as research/plan:
next_num=$(jq -r --argjson num "$task_number" \
'.active_projects[] | select(.project_number == $num) | .next_artifact_number // 1' \
specs/state.json)
if [ "$next_num" -le 1 ]; then
artifact_number=1
else
artifact_number=$((next_num - 1))
fi
if [ "$next_num" = "null" ] || [ -z "$next_num" ]; then
padded_num=$(printf "%03d" "$task_number")
count=$(ls "specs/${padded_num}_${project_name}/summaries/"*[0-9][0-9]*.md 2>/dev/null | wc -l)
artifact_number=$((count + 1))
fi
run_padded=$(printf "%02d" "$artifact_number")
Note: Team implement does NOT increment next_artifact_number. Only research advances the sequence.
Stage 5: Analyze Phase Dependencies
Parse implementation plan to identify parallelization opportunities. Prefer explicit dependency data from the plan; fall back to heuristic inference for older plans.
Primary: Explicit dependencies (plans with **Depends on**: fields per phase):
dependency_graph = {}
has_explicit_deps = false
for phase in phases:
depends_on_field = parse_field(phase, "Depends on")
if depends_on_field is not None:
has_explicit_deps = true
if depends_on_field == "none":
deps = []
else:
deps = [int(x.strip()) for x in depends_on_field.split(",")]
dependency_graph[phase.number] = {
"status": phase.status,
"depends_on": deps
}
Fallback: Heuristic inference (plans without explicit dependency fields):
if not has_explicit_deps:
dependency_graph = {}
for phase in phases:
dependency_graph[phase.number] = {
"status": phase.status,
"depends_on": infer_from_file_overlap(phase, phases),
"files": phase.files_modified
}
Heuristic signals (fallback only):
- Implicit dependencies from file modifications (phases modifying same files are dependent)
- Cross-phase imports or references
infer_from_file_overlap(phase, phases) definition: This function applies the shared
directory-prefix overlap algorithm defined once in
.claude/context/patterns/file-footprint-overlap.md (referenced by path — the rule is not
restated here). For the given phase, compare its declared/inferred file touch-set (parsed from
the plan's "Files to modify" list for that phase) pairwise against every other phase in phases
using the same overlap rule (exact match, or bidirectional directory-prefix containment). Return
the list of phase numbers whose file touch-set overlaps with this phase's — those phases must be
treated as dependencies (serialized), since concurrent dispatch would risk two phase-implementer
sub-agents editing the same file at once. This is the phase-level counterpart to the task-level
Component 4a check in .claude/docs/reference/standards/multi-task-creation-standard.md; both
consume the same canonical algorithm.
CRITICAL: Plan-Text-Only Analysis -- Stage 5 analyzes dependencies using file paths and phase descriptions extracted from the plan text. The lead agent MUST NOT read, grep, or glob source files to infer dependencies. All signals come from parsing the plan document itself. Actual source file reading is the exclusive responsibility of phase implementer sub-agents.
Stage 6: Calculate Implementation Waves
Primary: Read wave table from plan (plans with **Dependency Analysis** table):
# Parse the Dependency Analysis table from the plan
# Format: | Wave | Phases | Blocked by |
waves = parse_dependency_analysis_table(plan)
if waves is not empty:
# Use pre-computed wave groupings directly
# Example parsed result:
# Wave 1: [1] (blocked by: --)
# Wave 2: [2, 3] (blocked by: 1)
# Wave 3: [4] (blocked by: 2, 3)
Fallback: Compute from dependency graph (plans without wave table):
if waves is empty:
# Topological grouping from dependency_graph (Stage 5 output)
Wave 1: Phases with no unfinished dependencies
Wave 2: Phases depending on Wave 1
Wave 3: Phases depending on Wave 2
...
Example:
Phase 1, 2, 3: No dependencies -> Wave 1 (parallel)
Phase 4: Depends on 1, 2 -> Wave 2
Phase 5: Depends on 3 -> Wave 2
Phase 6: Depends on 4, 5 -> Wave 3
Stage 7: Spawn Phase Implementers
For each wave, spawn teammates for parallelizable phases (up to team_size):
CRITICAL: Template Population from Plan Text Only -- All template variables ({phase_details}, {files_list}, {steps_from_plan}, {verification_criteria}) MUST be populated by extracting text from the plan file. The lead agent MUST NOT read source files, run grep/glob, or use MCP tools to populate these fields. The sub-agent will read source files after it is spawned.
Phase Implementer Prompt Template:
Implement phase {P} of task {task_number}: {phase_name}
{model_preference_line}
## Plan Context
{phase_details from plan}
## Files to Modify
{files_list}
## Steps
{steps_from_plan}
## Verification
{verification_criteria}
## Instructions
1. Read existing files before modifying
2. Execute steps in order
3. Verify completion with criteria
4. Update phase status in plan file to [COMPLETED]
5. Write results to: specs/{NNN}_{SLUG}/phases/{RR}_phase-{P}-results.md
## On Error
If build/test fails:
1. Write error details to results file
2. Mark phase [PARTIAL] instead of [COMPLETED]
3. Return with error context for debugger
Stage 8: Wave Execution Loop
Execute waves sequentially, phases within wave in parallel. Detect Y-shaped
dependency patterns: when a single-phase "trunk" wave precedes a multi-phase
"branching" wave, execute the trunk with a single agent before spawning
parallel teammates for the branching waves.
# Y-shaped detection: classify each wave as trunk or branching
# A trunk wave has 1 phase and is followed by a wave with 2+ phases
for i, wave in enumerate(waves):
next_wave = waves[i+1] if i+1 < len(waves) else None
wave.is_trunk = (len(wave.phases) == 1 and
next_wave is not None and
len(next_wave.phases) > 1)
for wave in waves:
if wave.is_trunk:
# Trunk wave: execute single phase directly (no team spawning)
phase = wave.phases[0]
execute_phase_directly(phase) # single agent, no teammate overhead
mark_phase_complete(phase)
else:
# Branching or standard wave: spawn parallel teammates
active_teammates = []
for phase in wave.phases[:team_size]:
teammate = spawn_phase_implementer(phase)
active_teammates.append(teammate)
# Wait for wave completion
while not all_complete(active_teammates):
for teammate in active_teammates:
if teammate.complete():
result = teammate.result
if result.error:
# Spawn debugger for this phase
spawn_debugger(phase, result.error)
else:
mark_phase_complete(phase)
# Spawn additional teammates if slots available
remaining_phases = wave.phases[len(active_teammates):]
for phase in remaining_phases[:team_size - len(active)]: