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vfx-port

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UpdatedJune 1, 2026 at 05:39

This skill should be used when the user asks to "port" a Revenant visual effect, "reconstruct" an effect from forensics, write a "bespoke port", or dispatch a port-phase agent for a single effect. It transcribes the snapshot D3D Render body cited by a completed forensics doc into a working bespoke port via the `d3d::*` shim at `src/d3dport.h`. The output is mechanical code transcription — no convention discovery, no creative interpretation. Pre-condition is a transcription-ready forensics doc (otherwise use vfx-forensics first).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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