| name | ss-flow |
| description | Design user flows and navigation structure following proven UX patterns |
| argument-hint | [flow-name] [description] |
| allowed-tools | Read, Write, Edit, Grep, Glob, Bash |
UX Flow Designer
Registry-first artifact boundary
When .styleseed/project.json and .styleseed/artifacts/index.json exist, resolve the requested artifact ID first, then read only .styleseed/bundles/<artifact-id>.md and .styleseed/manifests/<artifact-id>.json. Never fall back to the global legacy bundle for a registry project. Legacy projects may use .styleseed/effective-rules.md only when no registry exists.
When NOT to use
- For implementing a single page → use
/ss-page after the flow is settled
- For copy on each step → use
/ss-copy after the structure is settled
- For information architecture of an entire product — narrow scope to one flow first
- For high-fidelity mockups — this produces a flow map, not pixel-perfect designs
Design a user flow: $0
Description: $ARGUMENTS
Instructions
-
Read the design system reference:
CLAUDE.md for component inventory
DESIGN-LANGUAGE.md for layout patterns (sections 13-14, 19-20)
components/patterns/ for available building blocks
-
Apply these UX principles:
Information Architecture
- Progressive Disclosure: Show only what's needed at each step. Hide complexity behind logical drill-downs.
- Cognitive load: Chunk information around the user's decision; the resolved grammar and content
density decide the grouping rather than a universal item count.
- Hick's Law: Minimize choices per screen while preserving the product's real task vocabulary.
Navigation Patterns
- Hub & Spoke: Dashboard → detail pages → back to dashboard (default for mobile apps)
- Linear Flow: Step 1 → Step 2 → Step 3 (for forms, onboarding, checkout)
- Navigation: use the resolved surface adapter; BottomNav is only one possible mobile pattern.
Screen Flow Rules
- Every flow must have a clear entry point and clear exit point
- Key features should be reachable with an appropriate number of steps for the product and platform;
do not impose a universal tap count.
- Back navigation must always be available (except root screens)
- Error states must provide recovery paths (retry, go back, contact support)
- Loading states must use skeleton screens (never spinners in cards)
Page Composition (from DESIGN-LANGUAGE.md)
- Follow the selected output grammar's information hierarchy; do not impose a Hero → KPI Grid →
Details → Lists template on unrelated products.
- Each screen should answer ONE primary question when the task calls for it.
- Above the fold: the most important metric or action
- Use the 4 section types: Full Card (A), Grid (B), Carousel (C), Hero (D)
-
Output format:
- Flow diagram in ASCII showing screen connections
- Screen inventory listing each screen's purpose and key components
- Edge cases (empty states, errors, loading) for each screen
- Scaffolded pages using primitives selected by the artifact's adapter and grammar
-
Generate the actual page files using /ss-page conventions.