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blured

blured contains 13 collected skills from bluredengine, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
13
Stars
14
updated
2026-03-25
Forks
1
Occupation coverage
5 occupation categories · 100% classified
repository explorer

Skills in this repository

git-dev-merge
software-developers

Merge feature branches back to their base branches across the main repo and submodules. Use when user says "merge feature", "finish feature", "merge back", or invokes /git-dev-merge.

2026-03-25
build-blured
software-developers

Build the Blured Engine (OpenCode + Godot)

2026-03-25
create-game
software-developers

Guided game creation workflow — choose gameplay-first or visual-first path to build a complete playable game. Use when user wants to create a new game, says "create a platformer", "make a game", "new game project", or similar.

2026-03-25
ui-layout-replicate
software-developers

Replicate a UI layout from a cornerstone reference image into a pixel-perfect .tscn scene. Use when user says "replicate UI layout", "build layout from reference", "1:1 UI copy", or has a cornerstone UI image to turn into a scene.

2026-03-25
ui-production
web-and-digital-interface-designers

Create polished player-facing UI from whitebox to final assets. 5-step workflow from UI mockup to deployed game UI. Do NOT use for whitebox/prototype UI.

2026-03-25
package-blured
software-developers

Package the Blured Engine into a distributable directory

2026-03-20
git-pushing
software-developers

Stage, commit, and push git changes with conventional commit messages. Use when user wants to commit and push changes, mentions pushing to remote, or asks to save and push their work. Also activates when user says "push changes", "commit and push", "push this", "push to github", or similar git workflow requests.

2026-03-19
start-blured
network-and-computer-systems-administrators

Start the Blured Engine (OpenCode AI server + Godot editor)

2026-03-19
tech-debt
software-developers

Clean up tech debt - remove obsolete files, temporary files, unused code, dead imports, and other cruft. Use when user wants to clean up the codebase, remove unused code, or reduce tech debt.

2026-03-19
add-level
software-developers

Guided level design — create a new level with purpose, environment, layout, enemies, and auto-generated assets. Use when user says "add a level", "new level", "create a stage", or similar.

2026-03-18
analyze-screenshot
graphic-designers

Analyze game screenshots for visual design issues, UI problems, and art consistency. Automatically triggers when a screenshot is attached.

2026-03-18
polish
software-developers

Systematic polish pass — add juice, screen effects, audio, transitions, UI animations, and game feel improvements. Use when user says "polish", "add juice", "make it feel better", "add effects", or similar.

2026-03-18
worldbuilding
set-and-exhibit-designers

Build the game world's foundation before generating concept art. Use when starting a new game project, when user says "build world", "worldbuilding", "world design", or before art direction. Guides the user through 3 questions to establish the world's unique identity.

2026-03-18