start-blured
Start the Blured Engine (OpenCode AI server + Godot editor)
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
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Start the Blured Engine (OpenCode AI server + Godot editor)
Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.
Based on SOC occupation classification
Merge feature branches back to their base branches across the main repo and submodules. Use when user says "merge feature", "finish feature", "merge back", or invokes /git-dev-merge.
Build the Blured Engine (OpenCode + Godot)
Guided game creation workflow — choose gameplay-first or visual-first path to build a complete playable game. Use when user wants to create a new game, says "create a platformer", "make a game", "new game project", or similar.
Replicate a UI layout from a cornerstone reference image into a pixel-perfect .tscn scene. Use when user says "replicate UI layout", "build layout from reference", "1:1 UI copy", or has a cornerstone UI image to turn into a scene.
Create polished player-facing UI from whitebox to final assets. 5-step workflow from UI mockup to deployed game UI. Do NOT use for whitebox/prototype UI.
Package the Blured Engine into a distributable directory
| name | start-blured |
| description | Start the Blured Engine (OpenCode AI server + Godot editor) |
This skill starts the complete Blured Engine environment using start_blured.sh.
Simply run the startup script:
bash .claude/skills/start-blured/scripts/start_blured.sh
To open the Project Manager instead (for creating/selecting a project):
bash .claude/skills/start-blured/scripts/start_blured.sh -new
When the user passes -new as an argument to /start-blured, pass it through to the script.
This script will:
.env (project path, AI port)-new)The workspace is configured via .env (gitignored, per-machine):
BLURED_PROJECT_PATH=G:\GodotProjects\rogue-card
BLURED_AI_PORT=13700
To change the project, edit the .env file.
g:/blured-engine/.env