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world42-ocbt-lighting

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UpdatedJune 29, 2026 at 15:36

Analyze, tune, and evolve the OCBT lighting pipeline in World42. CDLOD is abandoned — this skill covers only the OCBT WebGPU path. Use when editing the OCBT fragment shader (terrain_render_material.ts), baked lighting constants, Lommel-Seeliger BRDF, Cook-Torrance specular, curvature AO, aerial fog, opposition surge, procedural albedo, ambient/light uniforms, tone-mapping consistency, or atmospheric scattering integration.

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