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C-Jeril/framer-motion-skills

SkillsMP has collected 6 skills from C-Jeril/framer-motion-skills. Open a skill to review its source and details.

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skills collected
6
GitHub stars
5
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0

Skills in this repository

2 occupation categories · 100% classified

Showing 6 of 6 collected skills.

occupation
Web & Digital Interface Designers
description

Official Framer Motion skill for the core API — motion components, useAnimationState, useTransform, useMotionValue, useSpring. Use when the user asks for a React animation library, animation in React, Framer Motion, motion components, or when animating with…

updated
occupation
Web & Digital Interface Designers
description

Official Framer Motion skill for gesture animations — drag, pan, tap, hover, focus, touch animations. Use when building interactive elements with drag, pan, tap, hover, or touch gestures, or when asking about Framer Motion drag constraints, gesture handlers,…

updated
occupation
Web & Digital Interface Designers
description

Official Framer Motion skill for layout animations — shared layout transitions, layoutId, exit animations, AnimatePresence. Use when building shared element transitions, layout animations, reorderable lists, or when asking about Framer Motion layout,…

updated
occupation
Web & Digital Interface Designers
description

Official Framer Motion skill for React integration — AnimatePresence, motion components, useAnimation, layout animations. Use when building React animations, using AnimatePresence, Framer Motion with Next.js, or when asking about Framer Motion React patterns,…

updated
occupation
Software Developers
description

Official Framer Motion skill for scroll-linked animations — useScroll, useTransform, scroll-triggered animations, parallax. Use when building scroll-driven animations, parallax effects, progress indicators, or when asking about Framer Motion scroll,…

updated
occupation
Software Developers
description

Official Framer Motion skill for animation variants — state machines, orchestrated animations, stagger, repeat, sequencing. Use when building orchestrated animations, animation state machines, staggered entrances, or when asking about Framer Motion variants,…

updated
Showing 6 of 6 collected skills.