| name | preserve |
| description | Single write point for the vault. Centralizes entity detection, textual matching, entity creation/update, and bidirectional linking. Accepts structured input (list of entities), free-form input (text, meeting notes, session context), or graphify output (graph.json + obsidian markdown from /graphify pipeline). Use when: "bedrock preserve", "bedrock-preserve", "save to vault", "record in vault", "/bedrock:preserve", or when another skill (e.g., /bedrock:teach) needs to persist entities in the vault.
|
| user_invocable | true |
| allowed-tools | Bash, Read, Write, Edit, Glob, Grep, Agent, mcp__plugin_github_github__*, mcp__plugin_atlassian_atlassian__* |
/bedrock:preserve — Single Write Point for the Vault
Plugin Paths
Entity definitions and templates are in the plugin directory, not in the vault root.
Use the "Base directory for this skill" provided at invocation to resolve paths:
- Entity definitions:
<base_dir>/../../entities/
- Templates:
<base_dir>/../../templates/{type}/_template.md
- Plugin CLAUDE.md:
<base_dir>/../../CLAUDE.md (already injected automatically into context)
Where <base_dir> is the path provided in "Base directory for this skill".
Vault Resolution
Resolve which vault to operate on. This skill can be invoked from any directory.
Step 1 — Parse --vault flag:
Check if the input arguments include --vault <name>. If found, extract the vault name and remove it from the arguments before further parsing.
Step 2 — Resolve vault path:
-
If --vault <name> was provided:
Read the vault registry at <base_dir>/../../vaults.json. Find the entry matching the name.
If not found: error — "Vault <name> is not registered. Run /bedrock:vaults to see available vaults."
If found: set VAULT_PATH to the entry's path value.
-
If no --vault flag — CWD detection:
Read <base_dir>/../../vaults.json. Check if the current working directory is inside any registered vault path
(CWD starts with a registered vault's absolute path). If multiple match, use the longest path (most specific).
If found: set VAULT_PATH to the matching vault's path.
-
If CWD detection fails — default vault:
From the registry, find the vault with "default": true.
If found: set VAULT_PATH to the default vault's path.
-
If no resolution:
Error — "No vault resolved. Available vaults:" followed by the registry listing.
"Use --vault <name> to specify, or run /bedrock:setup to register a vault."
Step 3 — Validate vault path:
test -d "<VAULT_PATH>" && echo "exists" || echo "missing"
If missing: error — "Vault path <VAULT_PATH> does not exist on disk. Run /bedrock:setup to re-register."
Step 4 — Read vault config:
cat <VAULT_PATH>/.bedrock/config.json 2>/dev/null
Extract language, git.strategy, and other relevant fields for use in later phases.
From this point forward, ALL vault file operations use <VAULT_PATH> as the root.
- Entity directories:
<VAULT_PATH>/actors/, <VAULT_PATH>/people/, etc.
- Vault config:
<VAULT_PATH>/.bedrock/config.json
- Git operations:
git -C <VAULT_PATH> <command>
Overview
This skill centralizes ALL write logic for the vault. It receives input (structured, free-form,
or graphify output), identifies entities, correlates with the existing vault, proposes changes
to the user, and executes after confirmation. It is the only path to create or update entities in the vault (except /sync-people
which handles people/teams via GitHub API).
You are an execution agent. Follow the phases below in order, without skipping steps.
Phase 0 — Pre-Write Setup
Two pre-flight steps run before any input parsing: synchronize the vault with its remote, then (when applicable) merge an incoming graphify output directory into the vault's cumulative graphify-out/.
0.1 Vault Sync
Execute:
git -C <VAULT_PATH> pull --rebase origin main
If the pull fails:
- No remote configured: warn "No remote configured. Working locally." and proceed.
- Pull conflict:
git -C <VAULT_PATH> rebase --abort and warn the user. DO NOT proceed without resolving.
- Otherwise: proceed.
0.2 Merge Incoming Graphify Output
When this runs: Only when the skill was invoked with a graphify_output_path argument pointing at a graphify output directory (e.g., /bedrock:teach passes $TEACH_TMP/graphify-out-new/). Free-form text input and structured entity-list input skip this sub-phase entirely.
Skip condition (backward compat): If the input's graphify_output_path resolves to the same absolute path as <VAULT_PATH>/graphify-out/, skip this sub-phase. Legacy callers (and /bedrock:sync in its current form) point at the vault's own output directory — there is nothing to merge. Use realpath (or equivalent) to compare:
incoming_real=$(cd "<graphify_output_path>" 2>/dev/null && pwd -P)
vault_real=$(cd "<VAULT_PATH>/graphify-out" 2>/dev/null && pwd -P)
if [ "$incoming_real" = "$vault_real" ]; then
echo "Phase 0.2: graphify_output_path already points at the vault — skipping merge."
fi
Skip condition (no graphify input): If the input is free-form text, structured entity list, or otherwise does not include graphify_output_path, skip.
Step 1 — Validate incoming directory. Verify that <graphify_output_path>/graph.json exists, is non-empty, and parses as valid JSON. If invalid, abort with a clear error and do NOT mutate the vault:
if [ ! -s "<graphify_output_path>/graph.json" ]; then
echo "ERROR: graph.json missing or empty in <graphify_output_path>. Aborting before vault mutation."
exit 1
fi
python3 -c "import json,sys; json.load(open('<graphify_output_path>/graph.json'))" || { echo "ERROR: graph.json is not valid JSON."; exit 1; }
Step 2 — First-ingestion edge case. If <VAULT_PATH>/graphify-out/ does not exist, promote the incoming directory wholesale (no re-merge pass) and record stats, then skip to Step 7:
if [ ! -d "<VAULT_PATH>/graphify-out" ]; then
mkdir -p "<VAULT_PATH>"
cp -R "<graphify_output_path>" "<VAULT_PATH>/graphify-out"
echo "Phase 0.2: first ingestion — promoted incoming graphify output to <VAULT_PATH>/graphify-out/."
fi
Step 3 — Merge graph.json (nodes + edges). Both files follow NetworkX node-link format ({"nodes": [...], "edges": [...]} or "links" — accept either key). Run the merge via an inline Python block to avoid hand-merging JSON in the prompt. Write the merged graph to a staging file, then atomically swap:
python3 - <<'PY'
import json, os, pathlib, shutil, sys
existing_path = pathlib.Path("<VAULT_PATH>/graphify-out/graph.json")
incoming_path = pathlib.Path("<graphify_output_path>/graph.json")
staging_path = existing_path.with_suffix(".json.staging")
with existing_path.open() as f:
existing = json.load(f)
with incoming_path.open() as f:
incoming = json.load(f)
def _edges(g):
return g.get("edges", g.get("links", []))
def _union(a, b):
seen, out = set(), []
for item in (a or []) + (b or []):
key = json.dumps(item, sort_keys=True) if not isinstance(item, str) else item
if key not in seen:
seen.add(key)
out.append(item)
return out
def _dedup_sources_by_url(a, b):
seen, out = set(), []
for item in (a or []) + (b or []):
if isinstance(item, dict) and "url" in item:
if item["url"] in seen:
continue
seen.add(item["url"])
out.append(item)
return out
existing_nodes = {n["id"]: n for n in existing.get("nodes", [])}
nodes_added = 0
nodes_merged = 0
for inc in incoming.get("nodes", []):
nid = inc["id"]
if nid not existing_nodes:
existing_nodes[nid] = inc
nodes_added += 1
:
cur = existing_nodes[nid]
inc or cur:
cur[] = _dedup_sources_by_url(cur.get(), inc.get())
cur_ua, inc_ua = cur.get(), inc.get()
inc_ua and (not cur_ua or inc_ua > cur_ua):
cur[] = inc_ua
key (, ):
key inc or key cur:
cur[key] = _union(cur.get(key), inc.get(key))
nodes_merged += 1
def _edge_key(e):
(e.get(), e.get(), e.get() or e.get())
existing_edges = _edges(existing)
seen_edges = {_edge_key(e) e existing_edges}
edges_added = 0
inc_edge _edges(incoming):
k = _edge_key(inc_edge)
k seen_edges:
existing_edges.append(inc_edge)
seen_edges.add(k)
edges_added += 1
merged = dict(existing)
merged[] = list(existing_nodes.values())
merged_key = existing ( existing )
merged[merged_key] = existing_edges
with staging_path.open() as f:
json.dump(merged, f, indent=2, ensure_ascii=False)
(json.dumps({: nodes_added, : nodes_merged, : edges_added}))
PY
Atomic swap after the Python block succeeds:
mv "<VAULT_PATH>/graphify-out/graph.json.staging" "<VAULT_PATH>/graphify-out/graph.json"
If the Python block exits non-zero, abort without running the mv — the vault's graph.json stays untouched.
Step 4 — Append obsidian/*.md files. For each markdown file in <graphify_output_path>/obsidian/:
- If the corresponding file exists in
<VAULT_PATH>/graphify-out/obsidian/: append the incoming content to the existing file, separated by \n\n---\n\n. Existing content is preserved verbatim.
- If it does not exist: copy the file into
<VAULT_PATH>/graphify-out/obsidian/.
mkdir -p "<VAULT_PATH>/graphify-out/obsidian"
for src in "<graphify_output_path>/obsidian/"*.md; do
[ -e "$src" ] || continue
dest="<VAULT_PATH>/graphify-out/obsidian/$(basename "$src")"
if [ -e "$dest" ]; then
printf '\n\n---\n\n' >> "$dest"
cat "$src" >> "$dest"
else
cp "$src" "$dest"
fi
done
Step 5 — Append GRAPH_REPORT.md. If <graphify_output_path>/GRAPH_REPORT.md exists:
- If
<VAULT_PATH>/graphify-out/GRAPH_REPORT.md exists: append a new dated section.
- If it does not exist: copy.
if [ -f "<graphify_output_path>/GRAPH_REPORT.md" ]; then
dest="<VAULT_PATH>/graphify-out/GRAPH_REPORT.md"
if [ -e "$dest" ]; then
{
printf '\n\n---\n\n# Merge on %s\n\n' "$(date +%Y-%m-%d)"
cat "<graphify_output_path>/GRAPH_REPORT.md"
} >> "$dest"
else
cp "<graphify_output_path>/GRAPH_REPORT.md" "$dest"
fi
fi
Step 6 — Mark .graphify_analysis.json stale. If <VAULT_PATH>/graphify-out/.graphify_analysis.json exists, set a top-level "stale": true field. Other content is untouched:
analysis="<VAULT_PATH>/graphify-out/.graphify_analysis.json"
stale_flag_set=false
if [ -f "$analysis" ]; then
python3 - <<PY
import json, pathlib
p = pathlib.Path("$analysis")
with p.open() as f:
data = json.load(f)
data["stale"] = True
with p.open("w") as f:
json.dump(data, f, indent=2, ensure_ascii=False)
PY
stale_flag_set=true
fi
If the file does not exist, skip (nothing to mark).
Step 7 — Record merge stats for the Phase 7 report. Capture nodes_added, nodes_merged, edges_added (from Step 3's Python stdout) and stale_flag_set (from Step 6). These values are threaded through to Phase 7's report block under a new "Graphify merge" section and returned in the skill's result payload to the caller (e.g., /bedrock:teach).
Step 8 — Point subsequent phases at the merged location. After the merge succeeds, set graphify_output_path := <VAULT_PATH>/graphify-out/ for all downstream phases. Phase 1.3 (graphify-output parsing), Phase 2 (matching), and the rest of the flow read from the merged vault location — not from the original temp input.
Phase 1 — Parse Input
/bedrock:preserve accepts three input modes. Determine which to apply:
1.1 Structured input
When called by another skill (e.g., /bedrock:teach) or when the user provides an explicit list.
The format is a list of entities, each with:
- type: actor | person | team | concept | topic | discussion | project | fleeting | code
name: "canonical entity name"
action: create | update
content: "content to include in the entity body"
relations:
actors: ["actor-slug-1", "actor-slug-2"]
people: ["person-slug-1"]
teams: ["team-slug-1"]
concepts: ["concept-slug-1"]
topics: ["topic-slug-1"]
discussions: ["discussion-slug-1"]
projects: ["project-slug-1"]
code: ["node-slug-1"]
source: "github | confluence | jira | session | manual | gdoc | csv | graphify"
metadata: {}
If the input follows this format (or something close): parse directly and go to Phase 2.
1.2 Free-form input
When the user provides natural text, meeting notes, session context, or any
unstructured content. Analyze the text and extract:
-
Mentioned entities — identify by name, alias, or reference:
- People: names in "First Last" format
- Actors: service names, APIs, repositories
- Teams: squad names
- Concepts: patterns, principles, techniques, protocols, abstractions
- Topics: discussion themes, bugs, RFCs, features
- Discussions: meetings, decisions, debates
- Projects: initiatives, migrations, cross-team features
-
Inferred action — for each entity:
- If the entity already exists in the vault:
update
- If the entity does not exist:
create
-
Content — what was said about each entity in the input
-
Relations — infer which entities relate to each other based on context
-
Source — infer: session (conversation), meeting-notes (minutes), manual (typed text)
To classify new content, consult the plugin's entity definitions (see "Plugin Paths" section) (loaded in Phase 2.0):
- "When to create" section → positive criteria for creating a new entity
- "When NOT to create" section → exclusion criteria
- "How to distinguish from other types" section → disambiguation
Convert the result to the structured format from section 1.1 and proceed.
1.3 Graphify output input
When called by /bedrock:teach (or any skill) with a graphify output reference,
OR when the user invokes /bedrock:preserve directly pointing at a graphify-out/ directory:
Input format:
graphify_output_path: path to graphify-out/ directory
source_url: original external source URL/path (optional — may not be present for manual invocation)
source_type: type of external source (optional)
Detection: If the input contains a path ending in graphify-out/ or graphify-out,
or references graph.json, treat as graphify output input.
Processing:
-
Read graph.json from graphify_output_path/graph.json:
- Parse NetworkX node-link format
- Extract all nodes with:
id, label, file_type, source_file, source_location
- Extract all edges with:
source, target, relation, confidence, confidence_score
- If
graph.json is missing or empty: abort with error "No graph.json found in graphify output. Run /graphify first."
-
Read obsidian files from graphify_output_path/obsidian/*.md:
- For each markdown file, read frontmatter and body content
- Correlate with graph.json by matching filename stem to node
id (kebab-cased)
- If obsidian file doesn't exist for a node: fall back to graph.json metadata alone
-
Read analysis from graphify_output_path/.graphify_analysis.json (if exists):
- Extract community assignments, god nodes, community labels
- Use community labels to inform
domain/* tags when creating entities
-
Classify graphify nodes into vault entity types — /preserve owns this classification:
- Read ALL entity definitions from plugin (see "Plugin Paths")
- For each graphify node, classify:
file_type: code → code (actor inferred from source_file path or repo name in the path)
file_type: document or file_type: paper → check for concept first: if the node describes a pattern, principle, technique, protocol, or abstraction AND is self-contained AND is not specific to a single actor → concept
file_type: document (non-concept) → classify using entity definitions ("When to create" / "When NOT to create" / "How to distinguish")
file_type: paper (non-concept) → topic or fleeting depending on completeness criteria
- God nodes (high degree in
.graphify_analysis.json) → consider as , , or
Note: When invoked directly by the user (not via /teach), the user confirmation in Phase 3
is the only gate before writes. When invoked via /teach, /teach has already shown the user
the graphify report (god nodes, communities) providing context for the confirmation.
1.4 Zettelkasten Classification
Before converting to structured format, classify each entity by Zettelkasten role.
Consult the plugin's entity definitions ("Completeness Criteria" section) to determine the correct type:
Classification rule:
- If the content meets the completeness criteria of a permanent type (actor, person, team) → classify as permanent
- If the content has
graphify_node_id and actor defined → classify as code (permanent extension, sub-entity of actor)
- If the content defines a pattern, principle, technique, protocol, or abstraction that is self-contained and actor-independent → classify as
concept (permanent)
- If the content meets the completeness criteria of a bridge type (topic, discussion) → classify as bridge
- If the content meets the completeness criteria of an index type (project) → classify as index
- If the content does NOT meet the completeness criteria of any type → classify as
fleeting
Heuristics for fleeting:
- Vague mention without concrete data (no repo name, no full person name, no date, no decision)
- Idea or hypothesis without confirmation ("it seems like...", "maybe...", "someone mentioned...")
- Fragment of information without sufficient context to be self-contained
- Generic TODO without assignee or deadline
When in doubt, err on the side of fleeting — it is safer to capture as fleeting and promote later than to create an incomplete permanent entity.
If the input came from another skill (e.g., /bedrock:teach) and already includes a classification suggestion (type: fleeting), respect the suggestion but validate against the criteria above.
If no input was provided: ask the user "What would you like to preserve in the vault? Provide text, meeting notes, or a list of entities."
Phase 2 — Matching with Existing Entities
Objective: Correlate entities from the input with the existing vault.
2.0 Read entity definitions
Read ALL entity definition files from the plugin (see "Plugin Paths" section):
<base_dir>/../../entities/*.md
These files define what each entity type is, when to create, when NOT to create, and how
to distinguish between types. Internalize these definitions — you will use them to classify new
content (especially in free-form mode, Phase 1.2).
2.1 Collect vault entities
List all files in each entity directory (exclude _template.md and _template_node.md):
<VAULT_PATH>/actors/*.md and <VAULT_PATH>/actors/*/*.md (actors can be folders)
<VAULT_PATH>/actors/*/nodes/*.md (code entities within actors)
<VAULT_PATH>/people/*.md
<VAULT_PATH>/teams/*.md
<VAULT_PATH>/topics/*.md
<VAULT_PATH>/discussions/*.md (if exists)
<VAULT_PATH>/projects/*.md (if exists)
<VAULT_PATH>/fleeting/*.md (if exists)
For each file found, extract:
filename (without extension) — canonical identifier
name (or title) from frontmatter — human-readable name
aliases from frontmatter — alternative names
graphify_node_id from frontmatter — for code entities (if present)
2.2 Textual matching
For each entity from the input, check if it already exists in the vault:
Match rules (in priority order):
- Exact match by filename (case-insensitive):
billing-api == billing-api
- Match by name/title field (case-insensitive):
"Billing API" finds billing-api.md
- Match by aliases (case-insensitive):
"BillingAPI" finds billing-api.md if alias contains "BillingAPI"
- Match by filename without hyphens (case-insensitive):
billing-api → billingapi finds "BillingAPI"
- Match by graphify_node_id (for code entities): exact match by
graphify_node_id in frontmatter. This is the most reliable match for code entities and takes priority over the others when present.
Safety rules:
- DO NOT match by substrings of 3 characters or fewer (e.g., "api" should not match everything)
- Maximum 20 correlations per entity type
- In case of ambiguity: record all candidates and resolve in Phase 3 (proposal)
2.3 Classify actions
For each entity from the input:
- If match found in vault: mark as
update (update existing entity)
- If no match: mark as
create (new entity)
- If the input already specified the action: respect the input's action
2.4 Enrich via external sources (best-effort)
For entities of type actor that have a repository field in frontmatter:
GitHub MCP (call directly, NOT via subagent):
mcp__plugin_github_github__list_pull_requests → recent PRs (5, state=all, sort=updated)
mcp__plugin_github_github__list_commits → recent commits (5)
Atlassian MCP:
- Search for Jira issues from the relevant squad
- Search for related Confluence pages
IMPORTANT: Enrichment is best-effort. If MCP is not available or fails, continue without it. Record which sources failed in the final report.
IMPORTANT: DO NOT use subagents for MCP calls. Permissions are not inherited by subagents.
Phase 3 — Change Proposal
Objective: Present to the user EVERYTHING that will be done, BEFORE executing.
3.1 Build proposal
For each entity, present:
## Change Proposal — /bedrock:preserve
### Entities to create
| # | Type | Name | File | Relations |
|---|---|---|---|---|
| 1 | actor | billing-new-api | actors/billing-new-api.md | [[squad-payments]], [[alice-smith]] |
### Entities to update
| # | Type | Name | File | Changes |
|---|---|---|---|---|
| 1 | actor | billing-api | actors/billing-api.md | Add "Recent Activity" section |
### Bidirectional links
| Source entity | Target entity | Section added |
|---|---|---|
| [[billing-new-api]] | [[squad-payments]] | "Related Actors" in squad-payments |
| [[squad-payments]] | [[billing-new-api]] | "team" in billing-new-api |
### Sources consulted
- ✅ Local vault
- ✅ / ❌ GitHub MCP
- ✅ / ❌ Atlassian MCP
Total: N entities to create, M to update, P bidirectional links.
3.2 Await confirmation
Ask: "Confirm execution? (yes/no/adjust)"
- yes: proceed to Phase 4
- no: abort and inform
- adjust: ask what to adjust, modify proposal, re-present
DO NOT proceed without explicit user confirmation.
Phase 4 — Execute Changes
Objective: Create and update entities as per the approved proposal.
4.1 Create new entities
For each entity marked as create:
- Read the plugin template:
<base_dir>/../../templates/<directory>/_template.md
- Fill frontmatter with data from input + matching:
type: entity type
name (or title for topics): extracted name
aliases: generate at least 1 alias following the convention per type (see conventions.md)
tags: use hierarchical tags: [type/<type>, status/<status>, domain/<domain>]
updated_at: today's date (YYYY-MM-DD)
updated_by: "preserve@agent"
- Relation fields: wikilinks to correlated entities
- Remaining fields: fill with data from input or leave empty
- Fill body following the template structure
- Add mandatory callouts when applicable:
- Actors with
status: deprecated → > [!warning] Deprecated
- Actors with
pci: true → > [!danger] PCI Scope
- Save to
<directory>/<filename>.md
Rules per entity type:
| Type | Directory | Filename pattern | Name frontmatter key |
|---|
| actor | actors/ or actors/<name>/ | repo-name.md | name |
| code | actors/<actor>/nodes/ | node-slug.md | name |
| person | people/ | first-last.md | name |
| team | teams/ | squad-name.md | name |
| concept | concepts/ | slug.md | name |
| topic | topics/ | YYYY-MM-category-slug.md | title |
| discussion | discussions/ | YYYY-MM-DD-slug.md | title |
| project | projects/ | project-slug.md | name |
| fleeting | fleeting/ | YYYY-MM-DD-slug.md | title |
4.1.2 Code entity specific rules
When creating a code entity:
- Resolve the parent actor: the
actor field in the input (wikilink or slug) indicates the actor. Verify that the actor exists in actors/.
- Ensure folder structure: if the actor is still a flat file (
actors/<name>.md):
- Create folder
actors/<name>/
- Move
actors/<name>.md → actors/<name>/<name>.md (use git mv)
- Create subfolder
actors/<name>/nodes/
- Add "Knowledge Nodes" section to the actor body (before the "Infrastructure" section or at the end)
- Create code entity: use template
actors/_template_node.md
- Save to
actors/<actor>/nodes/<node-slug>.md
- Filename: kebab-case of the node's
name (e.g., ProcessTransaction → process-transaction.md)
- Fill
graphify_node_id, actor, node_type, source_file, confidence from the input
- Inherit
domain/* tags from the parent actor
- Generate at least 1 alias (human-readable name + camelCase if applicable)
- Bidirectional backlink:
- In the code entity:
actor: "[[actor-name]]" in frontmatter
- In the actor: add
- [[node-slug]] — brief description in the "Knowledge Nodes" section
4.1.1 Linking rules by Zettelkasten role
When filling the entity body, apply semantic linking rules by role:
- Permanent notes (actors, people, teams, concepts): wikilinks in the body must have textual context.
E.g., "receives authorizations from [[payment-gateway]] via gRPC" — not just "[[payment-gateway]]"
- Bridge notes (topics, discussions): wikilinks in the body explain why permanents relate.
E.g., "the deprecation of [[legacy-gateway]] is blocked because clients depend on [[billing-api]]"
- Index notes (projects): wikilinks in the body point to where the knowledge is.
E.g., "progress documented in [[2026-06-deprecation-legacy-gateway]]"
- Fleeting notes: exploratory wikilinks allowed without full textual context.
4.2 Update existing entities
For each entity marked as update:
- Read the existing file
- Frontmatter: merge — update fields with new data. NEVER delete existing fields.
- ALWAYS update
updated_at and updated_by
- Add new wikilinks to existing arrays (do not duplicate)
- Add new aliases if discovered
- Body:
- Actors: can be modified/merged — new information replaces outdated information
- People, Teams, Concepts, Topics: append-only — add information, NEVER delete existing content
- Discussions, Projects: append-only for the general body; structured fields (action_items, conclusions) can be updated
- "Recent Activity" section (actors): REPLACE content (temporal data)
- Wikilinks: add new ones, NEVER remove existing ones
4.3 Populate sources field (when applicable)
If the input contains source_url and source_type (provided by /bedrock:teach or another caller):
When creating an entity:
When updating an entity:
- Read the existing
sources field from frontmatter
- If the URL already exists in the list: update
synced_at with today's date
- If the URL does not exist: append new entry
{url, type, synced_at}
- Sort by
synced_at descending (most recent first)
- NEVER remove existing entries (append-only)
If the input does NOT contain source_url: do not modify the sources field — keep the existing value (or [] if new entity).
Phase 5 — Bidirectional Linking
Objective: Ensure that every relation is reciprocal.
5.1 Linking rules
When creating/updating entity X with a reference to entity Y:
- Check if Y already references X
- If NOT: add reference from Y → X
Bidirectional linking graph:
Team ──members──→ Person ──team──→ Team
Team ──actors──→ Actor ──team──→ Team
Topic ──people──→ Person
Topic ──actors──→ Actor
Person ──focal_points──→ Actor
Project ──focal_points──→ Person ──projects──→ Project
Project ──related_actors──→ Actor
Project ──related_topics──→ Topic
Project ──related_teams──→ Team
Discussion ──related_actors──→ Actor
Discussion ──related_people──→ Person
Discussion ──related_projects──→ Project
Discussion ──related_topics──→ Topic
Code ──actor──→ Actor ──"Knowledge Nodes" section──→ Code
Code ──relations──→ Code (bidirectional via relations[])
5.2 Implementation
For each pair (X → Y) in the approved proposal:
- Read entity Y
- Identify the corresponding field/section in the reverse link (Y → X)
- In frontmatter: if the array field exists, add wikilink
[[X]] if not already present
- In body: if there is a corresponding section (e.g.,
## Discussions, ## Related Projects):
- If section exists: add
- [[X]] — brief context at the end of the list
- If section does NOT exist: create the section in the appropriate location (before "Expected Bidirectional Links" or before the last
---)
- Update
updated_at and updated_by of Y
- Save
Idempotency: if the wikilink [[X]] already exists in Y's field/section, DO NOT add it again.
5.3 Linking sections by target entity type
| Target entity (Y) | Body section | Frontmatter field |
|---|
| Actor receiving link from Discussion | ## Discussions | — |
| Actor receiving link from Project | ## Related Projects | — |
| Person receiving link from Discussion | ## Discussions | — |
| Person receiving link from Project | ## Projects | projects (if exists) |
| Topic receiving link from Project | ## Related Projects | — |
For frontmatter-based links (team↔actor, team↔person, person↔team, etc.): use only the YAML field, do not create a body section.
Phase 6 — Publish
6.1 Prepare commit
Determine the commit message following the convention:
Single entity:
vault(<type>): <verb> <name> [source: <source>]
Types: actor, person, team, concept, topic, discussion, project, source
Verbs: creates, updates, links
Sources: memory, github, jira, confluence, gdoc, csv, manual, session, preserve
Multiple entities:
vault: preserves N entities [source: <sources>]
Or, if called by /bedrock:teach:
vault: teaches <source-name>, creates N updates M entities [source: <type>]
6.2 Execute git workflow
6.2.1 Stage and commit
git -C <VAULT_PATH> add actors/ people/ teams/ topics/ discussions/ projects/ fleeting/
git -C <VAULT_PATH> diff --cached --quiet && echo "Nothing to commit" && exit 0
6.2.2 Read git strategy
Read the vault's git strategy from .bedrock/config.json:
cat <VAULT_PATH>/.bedrock/config.json 2>/dev/null
Extract the git.strategy field. If the file does not exist or has no git key, default to "commit-push".
Valid values: "commit-push", "commit-push-pr", "commit-only".
6.2.3 Dispatch by strategy
Strategy: commit-push (default)
git -C <VAULT_PATH> commit -m "<message per convention>"
git -C <VAULT_PATH> push origin main
If push fails (conflict):
git -C <VAULT_PATH> pull --rebase origin main
git -C <VAULT_PATH> push origin main
If it fails 2x: STOP and inform the user.
If there is no remote: commit locally and warn.
Strategy: commit-push-pr
First, check that gh is available:
which gh 2>/dev/null
If gh is not found: warn the user and fall back to commit-push strategy (above).
If gh is available:
-
Create a branch. Derive the branch name from the commit message:
- Single entity:
vault/<YYYY-MM-DD>-<entity-name> (e.g., vault/2026-04-15-billing-api)
- Multiple entities:
vault/<YYYY-MM-DD>-batch-<N>-entities (e.g., vault/2026-04-15-batch-7-entities)
Check for collisions:
git -C <VAULT_PATH> branch --list "vault/<YYYY-MM-DD>-<slug>*"
If the branch already exists, append a counter: vault/2026-04-15-billing-api-2.
git -C <VAULT_PATH> checkout -b <branch-name>
-
Commit and push the branch:
git -C <VAULT_PATH> commit -m "<message per convention>"
git -C <VAULT_PATH> push origin <branch-name>
-
Open a pull request:
cd <VAULT_PATH> && gh pr create --title "<commit message>" --body "Automated by /bedrock:preserve" --base main
-
Return to main:
git -C <VAULT_PATH> checkout main
Strategy: commit-only
git -C <VAULT_PATH> commit -m "<message per convention>"
Do not push. Output:
Git strategy: commit-only — changes committed locally. Use `git push` manually when ready.
Phase 7 — Report
Present to the user:
## Preserve — Report
### Entities created
| Type | Name | File | Source |
|---|---|---|---|
| actor | payment-new-api | actors/payment-new-api.md | github |
### Entities updated
| Type | Name | File | Changes |
|---|---|---|---|
| actor | billing-api | actors/billing-api.md | Recent Activity, wikilinks |
### Bidirectional links applied
| Source | Target | Type |
|---|---|---|
| [[billing-new-api]] | [[squad-payments]] | frontmatter: actors[] |
| [[squad-payments]] | [[billing-new-api]] | frontmatter: team |
### Graphify merge (only when Phase 0.2 ran)
| Metric | Value |
|---|---|
| Nodes added | N |
| Nodes merged | M |
| Edges added | P |
| Analysis marked stale | true / false |
Omit this section entirely when Phase 0.2 was skipped (no `graphify_output_path`, or backward-compat path match).
The same four fields are included in the skill's return payload (e.g., consumed by `/bedrock:teach`):
```yaml
graphify_merge:
nodes_added: N
nodes_merged: M
edges_added: P
stale_flag_set: true | false
Sources consulted
- ✅ Local vault
- ✅ / ❌ GitHub MCP
- ✅ / ❌ Atlassian MCP
Git
- Commit:
vault: preserves 2 entities [source: github]
- Push: ✅ success / ❌ failed (reason)
Warnings
- [orphan wikilinks, ambiguous entities, MCP unavailable, etc.]
---
## Critical Rules
| # | Rule |
|---|---|
| 1 | **NEVER delete content** written by another agent or human (except the "Recent Activity" section in actors, which is temporal) |
| 2 | **NEVER overwrite frontmatter** — only merge new fields. NEVER delete existing fields. |
| 3 | **NEVER commit sensitive data** (credentials, tokens, PANs, CVVs) |
| 4 | **ALWAYS update** `updated_at` and `updated_by` on every touched entity |
| 5 | **ALWAYS use kebab-case** without accents for filenames |
| 6 | **ALWAYS follow the templates** from `_template.md` when creating new pages |
| 7 | **ALWAYS confirm** proposal with user before executing writes |
| 8 | **Maximum 2 push attempts** — after that, abort and inform |
| 9 | **Best-effort for external sources** — never block due to unavailable MCP |
| 10 | **Idempotency in wikilinks** — do not add a link that already exists |
| 11 | **Frontmatter keys in English**, values in the vault's configured language |
| 12 | **Bare wikilinks** — `[[name]]`, never `[[dir/name]]` |
| 13 | **Hierarchical tags** — `[type/actor]`, never `[actor]` |
| 14 | **Mandatory aliases** — at least 1 alias per new entity |
| 15 | **Mandatory callouts** — `[!warning] Deprecated` for deprecated, `[!danger] PCI Scope` for PCI |
| 16 | **Vault resolution first** — resolve `VAULT_PATH` before any file operation or git command |
| 17 | **All git commands use `git -C <VAULT_PATH>`** — never assume CWD is the vault |
| 18 | **All entity paths use `<VAULT_PATH>/` prefix** — `<VAULT_PATH>/actors/`, not `actors/` |
| 19 | **Graphify merge is append-only** — Phase 0.2 never deletes nodes, edges, obsidian content, or GRAPH_REPORT sections. On node-id collision: union `sources` by URL, take most-recent `updated_at`, union labels/tags. On edge collision by `(source, target, type)`: drop the incoming duplicate. |
| 20 | **Graphify merge backward-compat** — if `graphify_output_path` resolves to the same absolute path as `<VAULT_PATH>/graphify-out/`, Phase 0.2 is a no-op. Legacy callers and `/bedrock:sync` continue to work unchanged. |
| 21 | **Graphify merge is atomic** — `graph.json` is merged into a `.staging` file and atomically renamed. If validation or merge fails, the vault's `graph.json` is untouched. |
| 22 | **`.graphify_analysis.json` is marked stale, never recomputed** — Phase 0.2 sets `stale: true` on merge. `/bedrock:compress` owns recomputation. |