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chainkemists/CkFoundation

SkillsMP has collected 27 skills from chainkemists/CkFoundation. Open a skill to review its source and details.

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skills collected
27
GitHub stars
4
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Skills in this repository

Showing 27 of 27 collected skills.

occupation
unclassified
description

Use when adding a CkFoundation gameplay feature and need the standard AngelScript file set, composition order, discovery contract, processors, spawn vehicle, and tests.

updated
occupation
unclassified
description

Use when making a CkFoundation gameplay feature survive save/load — declaring fragment postures, writing setup that reads restored values, consuming load completion, holding references across a load, and round-trip tests; not for the snapshot machinery itself…

updated
occupation
Software Developers
description

Use when profiling, benchmarking, or making Ck performance claims with stats, Unreal Insights, A/B tests, scheduler pumps, signals, or memory; not for functional bugs.

updated
occupation
unclassified
description

Use when exposing CkFoundation APIs to AngelScript, debugging ScriptMixin or generated bindings, or repairing AS codegen; not for AS syntax, tests, or build setup.

updated
occupation
unclassified
description

Use when setting up a Ck engine/plugin workspace or fixing engine association, stale binaries, DLL locks, build config, module rules, or headless boot; not for failure triage.

updated
occupation
unclassified
description

Use when triaging Ck build, UHT, linker, AngelScript, editor-boot, packaged-only, GC, DLL-lock, or PIE-versus-packaged failures; not for setup, profiling, or incident history.

updated
occupation
unclassified
description

Use when authoring or porting a VFX in the CkParticles/CkUsf code-only pipeline: new behaviors, faithful recreations of reference Niagara effects, look shaders, cadence rows, A/B parity work in the VfxExamples gym. Carries the campaign's hard-won incident…

updated
occupation
Software Developers
description

Use when classifying and gating a Ck change, selecting compile/test/review evidence, or enforcing ensure and cross-environment checks; not for diagnosis or campaign planning.

updated
occupation
Software Developers
description

Use when checking whether a Ck failure, workaround, rejected design, or stalled branch has prior history before retrying, removing, or resurrecting it.

updated
occupation
Software Developers
description

Use when choosing what Ck framework work to build, harden, optimize, or prioritize next; not for live bug triage, campaign execution, or performance measurement.

updated
occupation
Software Developers
description

Use when writing CkFoundation gameplay AngelScript: utils and mixin idioms, deferred requests, signal binding, hot reload, or deciding between AS and C++.

updated
occupation
Software Developers
description

Use when building, cooking, staging, or packaging a CkFoundation game on Windows, including plugin script staging, fresh-workspace cooks, and stale outputs.

updated
occupation
Software Developers
description

Use when CkFoundation gameplay compiles but misbehaves at runtime: missed discovery or signals, ignored requests, invalid handles, interaction stalls, or PIE divergence.

updated
occupation
Software Developers
description

Use when designing a CkFoundation game driver or director that owns subordinates, scopes tag discovery, routes requests, and exposes readiness to consumers.

updated
occupation
Software Developers
description

Use when choosing a CkFoundation game entity archetype, lifetime owner, context root, child-entity topology, or the narrow cases that justify an Actor bridge.

updated
occupation
Software Developers
description

Use when game code would bypass CkFoundation public APIs, mutate fragments directly, add globals, copy internals, or when a game pattern may belong upstream; not for normal feature composition.

updated
occupation
Software Developers
description

Use when bootstrapping a new CkFoundation game repo: engine registration, Git and submodules, project targets, config, script generation, skills, and first entity.

updated
occupation
Software Developers
description

Use when making CkFoundation gameplay multiplayer-safe: replication stance, ActorRelay ownership, rep-notify ordering, authority routing, or client readiness.

updated
occupation
Software Quality Assurance Analysts & Testers
description

Use when choosing coverage and test layers for CkFoundation gameplay, structuring AutoTests, preventing shared-world contamination, or defining proof of no regressions.

updated
occupation
Software Developers
description

Use when executing Ck entity-teardown and signal-unbind work, especially mid-interaction destruction, leaked bindings, TeamListener cleanup, or EndPlay gaps; not for triage.

updated
occupation
Software Developers
description

Use when reading or writing CK_ macros or adding Ck fragments, processors, requests, signals, tags, snapshot registration, or typesafe handles; not for architecture rationale.

updated
occupation
Software Developers
description

Use when Ck work spans sessions, many files, a new module, or architecture; for campaign docs, phase gates, stuck pivots, resumptions, and CTO reviews; not for single-change gates.

updated
occupation
Software Developers
description

Use when /plan is invoked or when planning a Ck handoff package for a later lower-tier session. Planning only; do not implement or use to execute an existing plan.

updated
occupation
Software Developers
description

Use when reasoning about why CkEcs is structured as it is or which invariants a change must preserve across handles, requests, signals, fragments, replication, and GC.

updated
occupation
Software Developers
description

Use when reasoning about EnTT and CkEcs internals: registry storage, views, entity versions, processor pumps, destruction, actor bridges, transient roots, or fragment GC.

updated
occupation
Software Developers
description

Publish CK superproject and submodule work like ck-ship-dev, but submodules go out as feature-branch PRs for the maintainer to merge instead of direct dev pushes. Use when the user asks to ship via PRs, or when the session's maintainer has a standing PR-first…

updated
occupation
Software Developers
description

Use when publishing CK superproject and plugin work through commit, fetch, rebase, post-rebase gates, submodule pushes, pointer bumps, and dev delivery.

updated
Showing 27 of 27 collected skills.