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handle-sdr-tonemap-lut

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UpdatedJuly 2, 2026 at 21:36

RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-default ToneMapPass/RenoDRT, vanilla/0 ToneMapPass user grading, Preset Off vanilla reset, PsychoV17, vanilla midgray/slope or inflection matching, UpgradeToneMap delta, SDR LUT bridges, N2 max-channel reconstruction, gamut compression, hue/saturation clip emulation, internal/user LUTs, or shader-side tonemap/LUT replacements after upstream HDR/SDR signals are identified.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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