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clshortfuse
GitHub creator profile

clshortfuse

Repository-level view of 7 collected skills across 1 GitHub repositories.

skills collected
7
repositories
1
updated
Jul 2, 2026
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Where the skills live

Top repositories by collected skill count, with their share of this creator catalog and occupation spread.

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Repositories and representative skills

swapchain-resource-analysis
software-developers

RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR/HDR output toggles, rare scRGB output encoding, render resources, backbuffer formats,…

Jul 2, 2026
code-review
software-quality-assurance-analysts-and-testers

RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPass, HDR10-preferred SDR/HDR output toggles, rare scRGB paths, resource upgrades,…

Jul 2, 2026
handle-sdr-tonemap-lut
software-developers

RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. Use when editing game shaders for neutral-by-default ToneMapPass/RenoDRT, vanilla/0 ToneMapPass user grading, Preset Off vanilla reset,…

Jul 2, 2026
analysis-graphing
data-scientists-152051

RenoDX workflow for creating readable analysis graphs and plots from shader math, CSVs, EXRs, LUTs, hue sweeps, tone curves, gamut comparisons, energy/scalar maps, and test-pattern statistics. Use when graphing, plotting, visualizing, comparing curves, making…

Jul 2, 2026
bt2020-png-generation
software-developers

RenoDX workflow for generating, validating, or debugging BT.2020/BT.2100 HDR PNG artifacts from EXR, linear RGB, nits arrays, scalar maps, or analysis images. Use when creating PQ/ST 2084 16-bit PNGs, injecting or checking PNG cICP chunks, converting AP0/D60…

Jul 2, 2026
hdr-test-pattern-generation
software-developers

RenoDX workflow for generating HDR/SDR test patterns, synthetic charts, ramps, gradients, hue sweeps, color bars, checkerboards, banding panels, gamut stress images, BT.709/BT.2020/AP1 comparisons, and scalar/energy-map validation sources. Use when making…

Jul 2, 2026
setup-game-mod-dev
software-developers

RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader dump/decompile baselines, and verification. Use when starting…

Jul 2, 2026
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