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sbox-live

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UpdatedJuly 12, 2026 at 19:50

Use when working in an s&box (Facepunch's Source 2 game engine) project: writing or editing C# components/Razor panels/scenes, debugging editor behavior, or interacting with the live editor through the claude-sbox in-editor MCP server. Trigger on `using Sandbox;`, `: Component`, `[Property]`, `[Sync]`, `[Rpc.Broadcast]`, `PanelComponent`, `*.razor`, `*.scene`, `*.prefab`, `*.sbproj`. Also trigger when editing files under `~/sbox-public/` or any folder named `addons/`. Replaces and supersedes the third-party `sbox` skill.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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