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sbox-live

Use when working in an s&box (Facepunch's Source 2 game engine) project: writing or editing C# components/Razor panels/scenes, animation graphs, debugging editor behavior, or interacting with the live editor through the claude-sbox in-editor MCP server. Trigger on `using Sandbox;`, `: Component`, `[Property]`, `[Sync]`, `[Rpc.Broadcast]`, `PanelComponent`, `*.razor`, `*.scene`, `*.prefab`, `*.sbproj`, `*.vanmgrph`/`*.vsubgrph` (animation graph KV3 source), and animgraph concepts (anim nodes, state machines, blend spaces, IK, anim parameters). Also trigger when editing files under `~/sbox-public/` or any folder named `addons/`. Replaces and supersedes the third-party `sbox` skill.

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Source facts

Repository
coffeegrind123/claude-sbox-setup
Last source activity
July 26, 2026 at 09:58
Detected SKILL.md language
English
Stars
4
Forks
0

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