| name | blender-rigging-animation |
| description | End-to-end workflow for setting up Blender, rigging a character, and creating a simple animation with a clear output (rendered animation). |
Blender Rigging & Animation
Overview
This skill enables Claude to guide a complete workflow in Blender — from setup to rigging to animation and final render.
It is designed to take a static 3D model and turn it into a fully rigged and animated output.
Setup
Before starting:
- Install Blender (latest version from https://www.blender.org)
- Open Blender and select General Project
- Delete default cube (optional)
- Switch to Animation workspace
- Ensure:
- Timeline is visible
- Outliner is open
- Properties panel is accessible
Inputs Required
- A 3D model (imported via
.obj, .fbx, or created manually)
- Basic understanding of viewport navigation (optional)
When to Use This Skill
- Animating characters or objects
- Preparing assets for games or videos
- Creating simple animated clips
- Learning rigging workflows
When NOT to Use
- Static modeling tasks
- Rendering without animation
- Non-3D workflows
- UI/2D design tasks
Example Use Case
“Create a simple animation of a character waving”
Claude should:
- Load or create a basic humanoid model
- Add an armature (skeleton)
- Rig the model using automatic weights
- Apply IK constraints to arms
- Insert keyframes for waving motion
- Adjust timing for smooth animation
- Render final animation as video
Workflow
1. Model Preparation
- Import or create a model
- Apply transformations:
Ctrl + A → Apply All Transforms
- Ensure mesh is clean (no overlapping geometry)
2. Armature Creation
- Add armature:
Shift + A → Armature
- Enter edit mode
- Create bone hierarchy:
- Align bones with model
3. Binding (Rigging)
- Select mesh → Shift + select armature
- Press
Ctrl + P → With Automatic Weights
- Verify deformation by moving bones
4. Constraint Setup
- Add IK constraints for arms/legs
- Set target bones for control
- Add rotation limits to avoid unnatural movement
5. Control System
- Create control bones
- Add custom shapes for easier selection
- Organize rig for usability
6. Animation
- Select a bone
- Insert keyframes (
I → Location/Rotation)
- Move timeline forward
- Change pose → insert new keyframe
- Use Graph Editor to refine motion
7. Lighting & Camera (Basic)
- Add light:
Shift + A → Light
- Position camera:
Ctrl + Alt + 0
- Frame the subject
8. Rendering
- Go to Render settings
- Set output format (MP4 recommended)
- Choose frame range
- Click Render → Render Animation
Output Expectations
- A fully rigged 3D model
- Smooth animation (e.g., waving motion)
- Exported video file (MP4)
- Clean and reusable rig setup
Execution Strategy (for AI agents)
The agent should:
- Identify if the task involves animation or rigging
- Break the task into:
- setup → rigging → animation → render
- Guide the user step-by-step through Blender UI actions
- Validate each stage before moving forward
- Ensure final output matches requested animation
Best Practices
- Keep rigs simple initially
- Test deformation early
- Use consistent naming for bones
- Avoid over-complicating constraints
- Save versions frequently
Notes
- Rigging quality directly impacts animation quality
- IK systems improve natural movement
- Complex rigs can become difficult to debug