Create, edit, or review ORCA CSS stylesheets, selectors, classes, pseudo-states, theme values, imports, property mappings, and reusable component or page styles. Use for `.css` files and CSS-driven styling of ORCA XML, Lua, or MoonScript views.
corepunch/orca
SkillsMP has collected 10 skills from corepunch/orca. Open a skill to review its source and details.
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Showing 10 of 10 collected skills.
Add or change ORCA generated API shape, including classes, properties, fields, methods, messages, interfaces, structs, enums, functions, and Lua export metadata. Use for new classes or properties, `.cgen` edits, generated accessors and IDs, code-generator…
Apply ORCA conventions to handwritten C implementation and test code. Use when adding, editing, or reviewing `.c` and handwritten `.h` files, choosing compact control-flow idioms, accessing generated properties, matching `.cgen` Lua signatures, or checking…
Connect ORCA XML views to Lua controllers and data using `Controller`, named event handlers, `DataContext`, property bindings, relative object paths, and binding modes. Use for XML code-behind, XML-to-Lua events, dynamic view data, and controller or binding…
Implement an ORCA feature spanning one or more engine, plugin, UI, renderer, XML, or Lua subsystems. Use for behavior changes that require architecture routing, handwritten implementation, generated API decisions, build wiring, and focused verification rather…
Write or refactor ORCA application code in Lua or MoonScript, including modules, object construction, reusable components, scene composition, lifecycle, routing, messages, and project script loading. Use for application behavior implemented above the C engine…
Expose existing or new ORCA engine behavior to Lua through generated exports or handwritten object-bridge code. Use for `.cgen` Lua flags and export names, Lua-visible methods, properties, messages, or functions, `object_lua_*` changes, module registration,…
Select, write, and run focused ORCA tests for C components, generated properties and messages, Lua APIs, XML loading, UI layout, styles, controllers, renderer behavior, and headless execution. Use whenever implementation changes require verification or an…
Author or troubleshoot ORCA XML resource and scene declarations for package libraries, images, textures, shaders, font families, SceneKit 3D scenes, and SpriteKit 2D scenes and animations. Use when adding visual resources, scene graphs, or references from…
Create or edit ORCA XML screens, pages, popups, prefabs, package declarations, object trees, properties, bindings, triggers, actions, and messages. Use for declarative UI markup and XML serialization work; use the asset-and-scene skill for resource libraries…