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lucid-animation-and-interaction

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UpdatedJuly 17, 2026 at 18:49

Work on time, animation, looping, the timeline scrubber, and camera/gesture interaction in the Lucid SDF viewer. Use this when driving scene parameters over time, wiring or debugging the node-editor timeline (play/pause/loop/ scrub), controlling the render clock, adding orbit/pan/zoom or touch/tap interaction, or connecting a tap to a physics impulse or picking. Covers how the two backends derive time, how the timeline drives the preview, and the camera-interaction paths (the reusable <lucid-orbit-controls> component vs the hand-rolled handlers in index.html).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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