Launch, stop, and screenshot Everspace 2 instances under Proton with the mod, and bring up a 2-instance co-op test. Use to start/restart the game for testing, run a host+client session, or capture what's on screen. Triggers: "launch the game", "start host and…
darkace1998/ES2-MP
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Run and interpret the Everspace 2 co-op regression tests — full session bring-up, the 19-check end-to-end verifier, the loadout provenance test and the combat authority test. Use after changing mod code to confirm co-op still works, or to diagnose which co-op…
Read Everspace 2 co-op mod logs and diagnose crashes (symbolized callstacks) when the game closes or misbehaves during testing. Use after an instance dies, when a hook misfires, or to watch the mod's runtime output. Triggers: "why did it crash", "show the…
Build and deploy the Everspace 2 co-op mod DLL (dwmapi.dll proxy). Use whenever mod C++ under mod/src changed and you need it running in the game — compiles with zig for x86_64-windows-gnu and copies into the game folder. Triggers: "build the mod", "rebuild",…
Drive a running Everspace 2 instance over its in-game TCP debug console — inspect objects/actors/properties, call UFunctions, exec UE console commands, and use the co-op/net commands. Use to observe or poke live game state while testing. Triggers: "check…
Regenerate the Everspace 2 mod's SDK headers (function RVAs and struct offsets) from the game PDB — after adding a symbol to the spec, or after a game update changes addresses. Triggers: "regenerate the sdk", "add a symbol/offset to the mod", "game updated…
Look up Everspace 2 engine/game symbols, class memory layouts, enums, vtable slots, and disassembly from the game's full PDB. Use when you need a function's RVA, a struct field offset, an enum's values, a virtual's vtable index, or to read what a function…