| name | create-skill |
| description | Author a new Dex skill — a reusable `/command` — that actually fires and passes the quality bar. Runs a collision check, classifies the shape, writes a router-grade description, generates the real package (SKILL.md + evals), and grades it with `skill-score` before calling it done. Use when the user says 'make a skill', 'I want a /command for X', 'turn this into a skill'. A skill the user builds for themselves is saved as `-custom` (protected from updates) and coached, never blocked; a first-party skill is held to the hard gate. Not for connecting an external tool; use `create-mcp`. Not for grading a skill that already exists; use `skill-score`. |
Create a Skill
Author a skill the way the router and a real user will experience it: it must fire when it should (the description is the router) and do the job safely and well when it fires (the body is a contract, not a how-to essay). This skill runs a real authoring sequence — collision → classify → contract → generate → validate → score — and does not declare done until skill-score has graded the package.
Governing principle: hard on Core, gentle on the user's own creations. A first-party (Core) skill must pass skill-score ≥ 85 to ship — a hard gate we hold ourselves to. A skill the user writes for themselves is coached, never blocked: show the score, name the one change that would make it fire, offer to make it — but always create/keep their skill if they want it.
Compose, don't fork: anthropic-skill-creator (vendored) is the general skill-authoring guide; the Dex-specific delta lives in references/dex-skill-standard.md. Read that reference before generating the package.
Step 1 — Get intent
Ask the user for:
1. A short name (e.g. "meeting-notes", "board-update") — hyphens, no spaces
2. What it should do for you, in 1–2 sentences
3. When you'd want it to fire — the phrases you'd actually say
Point 3 is not optional — it is the raw material for the WHEN trigger. If the user only gives 1–2, ask for the trigger phrases before continuing.
Step 2 — Determine origin
- User skill (the default in an end-user vault): the user is building this for themselves. It is authored under
{name}-custom/ and is coached, never blocked. Do NOT let the user add -custom themselves — you append it automatically.
- First-party / Core skill (authoring inside the Dex repo, to ship to everyone): authored under its real
{name}/ and held to the hard gate (skill-score ≥ 85).
Infer from context; if genuinely unsure, ask one line: "Is this just for you, or something Dex should ship to everyone?"
Step 3 — Collision check (before writing anything)
The most common failure is a skill the router can't tell apart from one that already exists. Check first — run skill-score --all (its portfolio mode lists every routing collision and the nearest neighbor of each skill; it owns and runs the scorer, so you don't re-implement it here).
Read the routing collisions list and find the nearest neighbor to the intended job. Then decide:
- This is a genuinely new job → note the nearest neighbor; its name goes in the anti-trigger (Step 5).
- A skill with this exact job already exists → do NOT create a duplicate. Either edit that skill in place (overwrite its
SKILL.md, keep its name — never a -name-2 or -v2 fork) or, if it's a Core skill the user wants to customize, save the user's version as {name}-custom alongside it (both stay invocable) and hand off to the conflict-resolution flow. A suffixed fork of a job that already exists fragments discoverability and is not allowed.
- A near neighbor exists but the jobs are distinct → sharpen this skill's outcome and add an anti-trigger naming that neighbor so the router can disambiguate.
If the scorer can't run (no python3), fall back to reading the descriptions in .claude/skills/*/SKILL.md by hand and say you did so — never skip the collision check silently.
Step 4 — Classify the shape
Pick the shape(s) — a skill can be more than one — because it decides the contract the body must carry (see references/dex-skill-standard.md):
- workflow — a multi-step process over the vault
- setup / integration — connects a tool; must be idempotent + carry a re-run/repair path
- dependent — needs a tool/feature; must detect → explain → fix-path when it's missing
- generative — produces user-facing content; must name a quality bar + anti-slop rules + inspect real output before claiming success
- script-bearing — ships a script; the script needs a
--diagnose/--dry-run and machine-readable output
- multi-session / stateful — state kept in a file and sized to a single session
Step 5 — Write the description (the router)
This is the highest-leverage line in the whole package. Follow the template in references/dex-skill-standard.md. It must:
- Lead with the outcome in plain language — what the user gets, no internal function/file names.
- Carry a WHEN trigger — concrete situations AND the user phrases from Step 1 ("Use when the user says…").
- Carry an anti-trigger — "Not for X; use Y" naming the real nearest neighbor from Step 3.
Step 6 — Generate the package
Create the folder — {name}-custom/ for a user skill, {name}/ for a first-party skill — and write:
SKILL.md — the description from Step 5 + a thin body: a router + contract, not a reference essay. Name the quality bar and at least one anti-pattern. Push long procedural detail into references/. Soft cap ~200 lines.
evals/trigger-cases.yaml — the standard fixture every skill carries: 3 positive paraphrases (must fire), 2 negative/collision (must route to the named neighbor), 1 ambiguous (ask), 1 missing-prerequisite (degrade honestly), 1 failure-recovery (never claim false success). Copy the shape from .claude/skills/skill-score/evals/trigger-cases.yaml.
- Optional
references/ and scripts/ only if the shape needs them.
- No README — the SKILL.md is the entry point; a second doc just drifts.
Step 7 — Validate frontmatter
Immediately after writing SKILL.md, run validators.validate_skill_frontmatter from core.utils against that exact file and show the result. If it returns errors, fix the frontmatter and re-run; do not continue until it is clean.
Step 8 — Score it (the gate)
Invoke skill-score on the new folder, passing its origin (core or user). That skill runs the deterministic scorer and completes the model-judged parts of the rubric — don't recompute the score here.
- First-party / Core: this is a hard gate. If the verdict is REVISE or NO, fix what it flags and re-score. Do not declare the skill done, and do not ship it, until it scores ≥ 85 with no hard-gate failure.
- User skill: advisory — coach, never block. Show the score. If it won't fire on its own, say so plainly and offer the one fix: "This won't fire unless we distinguish it from
X — want me to sharpen the trigger?" If the user wants it as-is, create it anyway. Their skill is theirs.
Step 9 — Inspect, then confirm
Read the files you just wrote back before claiming success — confirm the frontmatter, the description, and the evals file are actually on disk and say what the score was. Then:
User skill:
✅ Created /{name}-custom (score: NN/100 — {verdict})
Try it: /{name}-custom
Protected from updates — the -custom suffix means Dex updates never overwrite it.
Edit: .claude/skills/{name}-custom/SKILL.md
{if <85: the one change that would make it fire more reliably}
First-party skill:
✅ Created /{name} (score: NN/100 — SHIP)
Held to the Core hard gate: passed skill-score ≥ 85, no gate failures.
Carries evals/trigger-cases.yaml.
Quality bar for this skill
A good run leaves behind a skill that fires on the user's real phrasing, routes cleanly against its nearest neighbor, and carries its own evals. A Core skill additionally clears skill-score ≥ 85.
Anti-patterns (do not do these)
- Appending
-custom to a first-party skill, or authoring a user skill under its bare name. Origin decides the suffix.
- Skipping the collision check and shipping a skill the router can't tell from an existing one.
- Forking an existing job into
{name}-2 / {name}-v2 instead of editing it in place.
- Writing the description as a mechanism ("runs the MCP that…") instead of the outcome.
- Claiming "created / ready" without reading the files back or running
skill-score.
- Blocking a user's own skill because it scored low — coach it, then create it if they want it.
- Emitting a second README alongside SKILL.md.
Degradation
- No
python3 → collision check and scoring fall back to reading descriptions by hand; say so and never emit a fake score.
skill-score unavailable → hand-score against its rubric and state that you did.
Track Usage (Silent)
Update System/usage_log.md to mark custom skill creation as used.
Analytics (Silent): Call track_event with event_name custom_skill_created and no properties (never include skill names). Fires only if the user opted into analytics; no action if it returns "analytics_disabled".