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unity-performance

Unity performance optimization for slow games, stutters, and FPS drops. PROACTIVELY activate for: (1) game is slow, stuttering, or has FPS drops, (2) Unity Profiler analysis, (3) Frame Debugger and draw-call investigation, (4) batching (static, dynamic, GPU instancing, SRP Batcher), (5) object pooling to reduce GC pressure, (6) garbage collection spikes and allocation hot paths, (7) memory leaks and Memory Profiler usage, (8) LOD and occlusion culling, (9) texture compression and mipmap settings, (10) build size reduction. Provides: profiling workflow, batching patterns, object-pool implementations, GC reduction techniques, LOD/culling setup, and texture-compression matrix.

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Source facts

Repository
deathrashed/agents
Last source activity
May 17, 2026 at 07:20
Detected SKILL.md language
English
Stars
1
Forks
0

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