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add-interactivity

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UpdatedJuly 2, 2026 at 16:36

Event-driven interactivity for Decentraland entities. Covers pointerEventsSystem (onPointerDown/Up/hover on entities), proximity events (onProximityDown/Up/Enter/Leave for nearby interactions without aiming), trigger areas (enter/exit zones), raycasting, and one-shot key presses on entities. Use when the user wants clickable objects, hover highlights, proximity-based interactions, detecting when a player enters a zone, E/F key actions on an entity, or ray-hit detection. For system-level polling (held keys, WASD movement, cursor lock, InputModifier, action bar) see advanced-input. For screen-space UI buttons see build-ui.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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SKILL.md
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