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advanced-rendering

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UpdatedJuly 9, 2026 at 18:27

Advanced rendering in Decentraland scenes. Billboard (face camera), TextShape (3D world text), PBR materials (metallic, roughness, transparency, emissive glow), GltfNodeModifiers (per-node shadow/material overrides), VisibilityComponent (show/hide entities), and texture modes. Use when the user wants billboards, floating labels, 3D text, material effects, glow, transparency, or model node control. Do NOT use for screen-space UI (see build-ui) or loading 3D models (see add-3d-models).

Installation

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