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authoritative-server

Stars3
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UpdatedJuly 10, 2026 at 15:07

Build multiplayer Decentraland scenes with a headless authoritative server. Covers isServer() branching, registerMessages() for client-server communication, validateBeforeChange() for server-only state, Storage (scene-wide and per-player persistence), EnvVar (environment variables), and project structure. Use when the user wants authoritative multiplayer, anti-cheat, server-side validation, persistent storage, or server messages. Do NOT use for basic CRDT multiplayer without a server (see multiplayer-sync).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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