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camera-control

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UpdatedJuly 2, 2026 at 17:09

Control camera behavior in Decentraland scenes. CameraMode detection (first/third person, onChange listener), CameraModeArea (force a mode inside a box), VirtualCamera (cinematic scripted cameras with Speed/Time transitions and lookAtEntity), MainCamera (activate/deactivate virtual cameras), and camera vs collider interactions (CL_PHYSICS + CL_POINTER). Use when the user wants camera control, cutscenes, cinematic views, forced camera modes, or camera tracking. Do NOT use for input restriction during cutscenes (see advanced-input for InputModifier) or cursor lock detection (see advanced-input for PointerLock).

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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