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game-design

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UpdatedJuly 9, 2026 at 18:35

Plan and design Decentraland games and interactive experiences. Scene limit formulas, performance budgets, texture requirements, asset preloading, state management patterns (module-level, component-based, state machines), object pooling, UX/UI guidelines, input design, and MVP planning. Use when the user wants game design advice, scene architecture, performance planning, or help structuring a game. Do NOT use for specific implementation (see add-interactivity, build-ui, multiplayer-sync).

Installation

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